Fire: Difference between revisions

(unfinished edit. refs at www.reddit.com/r/Banished/comments/1zkzzm/official_fire_prevention_thread/)
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[[File:Ashes.jpg|300px|thumbnail|right|Effects of a fire: Burnt down structures in a town.]]
[[File:Ashes.jpg|300px|thumbnail|right|Effects of a fire: Burnt down structures in a town.]]
'''Fire''' is a type of [[Disaster|disaster]] that can threaten the existence of your whole town, if no [[well]]s or nearby rivers are available to put the fire out.
'''Fire''' is a type of [[Disaster|disaster]] that can threaten the existence of your whole town, if no [[Well|wells]] or nearby [[River|rivers]] or [[Lake|lakes]] are available to put the fire out.


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The spread of fire from building to building may be affected by the following factors.
The spread of fire from building to building may be affected by the following factors.


* '''Spacing''' - Fire will not jump over a certain number of tiles, possibly 5.  It has been reported that fire will jump 4 tiles.  The number of spaces between buildings may decrease the chance fire will jump.
* '''Spacing''' - Fire will not jump over a certain number of tiles, <ref name="test">[http://www.reddit.com/r/Banished/comments/1zkzzm/official_fire_prevention_thread/]possibly 5</ref>.  It has been reported that fire will jump 4 tiles.  The number of spaces between buildings may decrease the chance fire will jump.


* '''Aspects''' - a building may be more likely to catch fire if it is surrounded on multiple sides by fire.
* '''Aspects''' - a building may be more likely to catch fire if it is surrounded on multiple sides by fire.
   
   
* '''Building Materials''' - A wooden building may catch more readily than a stone building.  The anecdotal consensus is strong on this for houses, but less-reported for civic and commercial buildings (for example, wooden tailors vs. stone churches.
* '''Building Materials''' - A wooden building may catch more readily than a stone building.  The anecdotal consensus is strong on this for houses, but less-reported for civic and commercial buildings (for example, wooden tailors vs. stone churches).


* '''Building Types''' - Stockpiles, Farms, Orchards, and Pastures might not catch on fire.  Other buildings may catch on fire with equal probability (factoring in building materials), or certain structures may catch on fire more readily.
* '''Building Types''' - Stockpiles, Farms, Orchards, and Pastures might not catch on fire.  Other buildings may catch on fire with equal probability (factoring in building materials), or certain structures may catch on fire more readily.
== '''References''' ==


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*  '''Firefighting''' -  Citizens will carry water from [[Wells|wells]] and possibly from [[Lakes|lakes]] and [[Rivers|rivers]].  This can slow the spread of a fire.  Citizens from different professions have been reported fighting fires.  Using the '''[[Priority]] Tool''' to highlight the burning building, the [[Well|well]], or the area adjacent to the fire may be helpful.
*  '''Firefighting''' -  Citizens will carry water from [[Well|wells]] and possibly from [[Lakes|lakes]] and [[Rivers|rivers]].  This can slow the spread of a fire.  Citizens from different professions have been reported fighting fires.  Using the [[Priority Tool]] to highlight the burning building, the [[Well|well]], or the area adjacent to the fire may be helpful.





Revision as of 05:53, 5 March 2014

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Effects of a fire: Burnt down structures in a town.

Fire is a type of disaster that can threaten the existence of your whole town, if no wells or nearby rivers or lakes are available to put the fire out.



The spread of fire from building to building may be affected by the following factors.

  • Spacing - Fire will not jump over a certain number of tiles, [1]. It has been reported that fire will jump 4 tiles. The number of spaces between buildings may decrease the chance fire will jump.
  • Aspects - a building may be more likely to catch fire if it is surrounded on multiple sides by fire.
  • Building Materials - A wooden building may catch more readily than a stone building. The anecdotal consensus is strong on this for houses, but less-reported for civic and commercial buildings (for example, wooden tailors vs. stone churches).
  • Building Types - Stockpiles, Farms, Orchards, and Pastures might not catch on fire. Other buildings may catch on fire with equal probability (factoring in building materials), or certain structures may catch on fire more readily.

References


Fires have been reported to have started in Housing, and Storage Barns. It is possible they originate in other structures.

  • Firefighting - Citizens will carry water from wells and possibly from lakes and rivers. This can slow the spread of a fire. Citizens from different professions have been reported fighting fires. Using the Priority Tool to highlight the burning building, the well, or the area adjacent to the fire may be helpful.


  • Other Factors - Education? Happiness? Population density?


  1. [1]possibly 5
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