Crafting: Difference between revisions

m (→‎Resource Flow: Changed subheader type)
(→‎Tailoring: Added Resource Flow table)
 
Line 29: Line 29:
{{main|Tailor}}
{{main|Tailor}}
A tailor can craft [[clothing]] from [[leather]] and [[wool]] to prevent your [[Citizens]] from freezing to death in [[winter]].
A tailor can craft [[clothing]] from [[leather]] and [[wool]] to prevent your [[Citizens]] from freezing to death in [[winter]].
=== Resource Flow ===
{| class="wikitable"
|-
! Process !! Input !! Uneducated Worker Output !! Trading Value Change (Un-edu.) !! Educated Worker Output !! Trading Value Change (Edu.)
|-
| Hide Coats || 2×[[Leather]] || 1×[[Clothing|Hide Coat]] || 5 {{font color|red|loss}} || 2×[[Clothing|Hide Coat]] || 10 profit
|-
| Wool Coats || 2×[[Wool]] || 1×[[Clothing|Wool Coat]] || 5 profit || 2×[[Clothing|Wool Coat]] || 20 profit
|-
| Warm Coats || 2×[[Leather]] + 2×[[Wool]] || 1×[[Clothing|Warm Coat]] || 20 {{font color|red|loss}} || 2×[[Clothing|Warm Coat]] || 10 profit
|}

Latest revision as of 03:04, 3 June 2016

In Banished, crafting serves an important role, it progresses the initial settlement into a thriving town using resources to create better goods.

Crafting is split into three sections:

Blacksmithing

Main article: Blacksmith

Blacksmithing requires resources such as iron and logs to produce tools to make your citizens more efficent.

Resource Flow

Process Input Uneducated Worker Output Trading Value Change (Un-edu.) Educated Worker Output Trading Value Change (Edu.)
Iron Tools Iron + 1×Logs Iron Tool 1 profit Iron Tool 9 profit
Steel Tools Iron + 1×Logs + 1×Coal Steel Tool 3 loss Steel Tool 7 profit

Brewing

A Tavern producing Plum Ale.
Main article: Tavern

A tavern produces ales, which consumes resources such as plums. Citizens then consume the ale, which raises their happiness.



Tailoring

Tailoring menu.
Main article: Tailor

A tailor can craft clothing from leather and wool to prevent your Citizens from freezing to death in winter.

Resource Flow

Process Input Uneducated Worker Output Trading Value Change (Un-edu.) Educated Worker Output Trading Value Change (Edu.)
Hide Coats Leather Hide Coat 5 loss Hide Coat 10 profit
Wool Coats Wool Wool Coat 5 profit Wool Coat 20 profit
Warm Coats Leather + 2×Wool Warm Coat 20 loss Warm Coat 10 profit
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Need wiki hosting?

Do you need a wiki for your Minecraft mod/gaming wiki? We'll host it for free! Contact us.

Other wikis

Indie-game wikis
Powered by Indie Wikis