Very rarely, the worker can die after being burned in the forge.
The efficiency of the Blacksmith depends on the distance to the nearest Stock Pile and Storage Barn. This is because the Blacksmith needs to walk back and forth to restore their inventory of logs and iron (and coal if steel tools are produced) and to deposit produced tools. Creating Stone Roads may help to increase the efficiency of a Blacksmith that is far from a Stock Pile and Storage Barn.
Steel tools require Iron, logs and coal, but if the amount of firewood is low your citizens will use coal to heat their houses. Make sure you have got enough firewood or the production of steel tools will halt.
Each time a blacksmith works at this building, they will turn input resources into tools as per the following table. The quantity of resources taken as input, each time the worker crafts, is always the same, but the quantity of tools produced with those resources depends on the worker's education status.
|Process||Input||Uneducated Worker Output||Trading Value Change (Un-edu.)||Educated Worker Output||Trading Value Change (Edu.)|
|Iron Tools||1×Iron + 1×Logs||1×Iron Tool||1 profit||2×Iron Tool||9 profit|
|Steel Tools||1×Iron + 1×Logs + 1×Coal||1×Steel Tool||3 loss||2×Steel Tool||7 profit|