http://banished-wiki.com/w/api.php?action=feedcontributions&user=Geoff+Smith&feedformat=atomBanished Wiki - User contributions [en-gb]2024-03-29T05:04:36ZUser contributionsMediaWiki 1.39.6http://banished-wiki.com/w/index.php?title=Death&diff=3297Death2014-06-14T18:42:33Z<p>Geoff Smith: /* Causes */</p>
<hr />
<div>When any [[citizens|citizen]] dies, the [[happiness]] of the other members of their family will drop for a few years. However, it can be countered by building a [[cemetery]] and allowing the deceased to be buried.<br />
<br />
== Causes ==<br />
* [[Disease]]<br />
* [[Hypothermia]]<br />
* [[Starvation]]<br />
* [[Maternal mortality|Complications during childbirth]]<br />
* Old age<br />
* Weak Heart<br />
* Work related accidents<br />
** [[Miner]]s and [[Laborer]]s getting crushed by a cave-in<br />
** [[Stonecutter]]s getting crushed by rocks in [[quarry|quarries]]<br />
** [[Hunter]]s getting trampled to death by [[boar]]s<br />
** [[fisherman|Fishermen]] drowning<br />
** [[Blacksmith]]s dying after being burned in the forge<br />
** [[Gatherer]]s eating poisonous [[berries]]<br />
** [[Vendor]]s getting stabbed to death in the [[market]]<br />
** [[Builder]]s falling off a ladder<br />
** [[Physician]]s taking a bad medicine<br />
** [[Teacher]]s going crazy and being banished<br />
** [[Brewer]]s drinking a bad brew<br />
** [[Trader]]s committing suicide<br />
** [[Forester]]s crushed by a falling tree<br />
** [[Woodcutter]]s being killed by an axe<br />
<br />
Some, such as being crushed by a rock or falling off a ladder can happen to multiple occupations. It is believed that this is caused by a person switching occupations just before they die.<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Death&diff=3296Death2014-06-14T18:41:57Z<p>Geoff Smith: /* Causes */</p>
<hr />
<div>When any [[citizens|citizen]] dies, the [[happiness]] of the other members of their family will drop for a few years. However, it can be countered by building a [[cemetery]] and allowing the deceased to be buried.<br />
<br />
== Causes ==<br />
* [[Disease]]<br />
* [[Hypothermia]]<br />
* [[Starvation]]<br />
* [[Maternal mortality|Complications during childbirth]]<br />
* Old age<br />
* Weak Heart<br />
* Stabbed to Death (Rare)<br />
* Work related accidents<br />
** [[Miner]]s and [[Laborer]]s getting crushed by a cave-in<br />
** [[Stonecutter]]s getting crushed by rocks in [[quarry|quarries]]<br />
** [[Hunter]]s getting trampled to death by [[boar]]s<br />
** [[fisherman|Fishermen]] drowning<br />
** [[Blacksmith]]s dying after being burned in the forge<br />
** [[Gatherer]]s eating poisonous [[berries]]<br />
** [[Vendor]]s getting stabbed to death in the [[market]]<br />
** [[Builder]]s falling off a ladder<br />
** [[Physician]]s taking a bad medicine<br />
** [[Teacher]]s going crazy and being banished<br />
** [[Brewer]]s drinking a bad brew<br />
** [[Trader]]s committing suicide<br />
** [[Forester]]s crushed by a falling tree<br />
** [[Woodcutter]]s being killed by an axe<br />
<br />
Some, such as being crushed by a rock or falling off a ladder can happen to multiple occupations. It is believed that this is caused by a person switching occupations just before they die.<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Trade&diff=3226Trade2014-04-02T19:45:02Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
<br />
{{main|Trading Post}}<br />
[[File:Trading_Post_Trade.jpg|thumb|200px|right|Image of the trade tab at a Trade Post.]]<br />
Trading is a gameplay element in [[Banished]], which allows you to exchange resources with merchants at the [[Trading Post]].<br />
<br />
There are several types of merchants, which only deal in certain goods. Only general merchants and food merchants will accept food items, though all traders accept most resources. Seeds will only be carried by general merchants and seed merchants. <br />
<br />
Goods can be requested from merchants at the Trading Post, though those goods will cost more than had they not been requested. Requests may only be made with a merchant at the post, and it will take another visit from the '''same trader''' to bring the goods, not simply the next merchant.<br />
<br />
[[Category:Gameplay]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=3225Citizens2014-04-02T19:19:58Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. <br />
<br />
Citizens age 5 times per 1 in-game year, not once. This averages out to age roughly once per every 2.4 [[seasons]](36 in late spring and 37 half way through summer). <br />
<br />
Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
If carrying resources, their maximum capacity is 100 weight units, unless they work as [[trader]]s, who can carry up to 500 weight units. <br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=3224Citizens2014-04-02T19:14:54Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens age 5 times per 1 in-game year, not once. This averages out to age roughly once per every 2.4 [[seasons]](36 in late spring and 37 half way through summer). Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
If carrying resources, their maximum capacity is 100 weight units, unless they work as [[trader]]s, who can carry up to 500 weight units. <br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=3223Citizens2014-04-02T19:10:33Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens age 5 times per 1 in game year, not once per year. but appear to age roughly once per every 2.4 [[seasons]](36 in late spring and 37 half way through summer). Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
If carrying resources, their maximum capacity is 100 weight units, unless they work as [[trader]]s, who can carry up to 500 weight units. <br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Death&diff=2778Death2014-02-23T05:33:48Z<p>Geoff Smith: </p>
<hr />
<div>When any [[citizens|citizen]] dies, the [[happiness]] of the other members of their family will drop for a few years. However, it can be countered by building a [[cemetery]] and allowing the deceased to be buried.<br />
<br />
== Causes ==<br />
* [[Disease]]<br />
* [[Hypothermia]]<br />
* [[Starvation]]<br />
* [[Maternal mortality|Complications during childbirth]]<br />
* [[Mine]] cave-ins<br />
* Eating poisonous [[berries]]<br />
* Old age<br />
* Weak Heart<br />
* Work related accidents<br />
** [[Miner]]s getting crushed by a cave-in in a [[mine]]<br />
** [[Stonecutter]]s getting crushed by rocks in [[quarry|quarries]]<br />
** [[Hunter]]s getting trampled to death by [[boar]]s.<br />
** [[fisherman|Fishermen]] drowning<br />
{{Banished}}<br />
<br />
<br />
[[Category:Gameplay]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Death&diff=2777Death2014-02-23T05:21:47Z<p>Geoff Smith: </p>
<hr />
<div>When any [[citizens|citizen]] dies, the [[happiness]] of the other members of their family will drop for a few years. However, it can be countered by building a [[cemetery]] and allowing the deceased to be buried.<br />
<br />
== Causes ==<br />
* [[Disease]]<br />
* [[Hypothermia]]<br />
* [[Starvation]]<br />
* [[Maternal mortality|Complications during childbirth]]<br />
* [[Mine]] cave-ins<br />
* Eating poisonous [[berries]]<br />
* [[Murder]]<br />
* Old age<br />
* Weak Heart<br />
* Work related accidents<br />
** [[Miner]]s getting crushed by a cave-in in a [[mine]]<br />
** [[Stonecutter]]s getting crushed by rocks in [[quarry|quarries]]<br />
** [[Hunter]]s getting trampled to death by [[boar]]s.<br />
** [[fisherman|Fishermen]] drowning<br />
{{Banished}}<br />
<br />
<br />
[[Category:Gameplay]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Death&diff=2776Death2014-02-23T05:20:59Z<p>Geoff Smith: </p>
<hr />
<div>When any [[citizens|citizen]] dies, the [[happiness]] of the other members of their family will drop for a few years. However, it can be countered by building a [[cemetery]] and allowing the deceased to be buried.<br />
<br />
== Causes ==<br />
* [[Disease]]<br />
* [[Hypothermia]]<br />
* [[Starvation]]<br />
* [[Maternal mortality|Complications during childbirth]]<br />
* [[Mine]] cave-ins<br />
* Eating poisonous [[berries]]<br />
* [[Murder]]<br />
* Old age<br />
* Weak Heart<br />
* Work related accidents<br />
** [[Miner]]s getting crushed by a cave-in in a [[mine]]<br />
** [[Stonecutter]]s getting crushed by rocks in [[quarry|quarries]]<br />
** [[Hunter]]s getting trampled to death by [[boar]]s.<br />
** [[Fishermen]]s drowning<br />
{{Banished}}<br />
<br />
<br />
[[Category:Gameplay]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Chestnut&diff=2775Chestnut2014-02-23T04:08:21Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
<br />
{{resource<br />
|profession=Farming<br />
|imagearea=Chestnut.jpg<br />
|imagesize=200px<br />
}}<br />
[[Chestnut]]s are another [[crop]] that can be planted in [[Banished]].<br />
<br />
They are grown in an [[orchard]] which is tended by [[farmer]]s. They can be acquired through [[Trading]] at the [[Trading Post]]<br />
<br />
<br />
Like other [[crop]]s they are affected by [[infestation]]s.<br />
<br />
{{Resources}}<br />
<br />
[[Category:Food]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2774Seasons2014-02-23T03:39:30Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crop|crops]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[crop|crops]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crop|crops]] and lengthen winter.<br />
<br />
==== Winter ====<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
<br />
==== Year ====<br />
A year consists of 12 seasons. Citizens seem to age 5 times per year. On 10x speed a year takes approximately 10 minutes to play without any pauses or changes of speed <br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=2773Citizens2014-02-23T03:36:45Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens do not age once per year (e.i. aged 36 in year 85 and age 37 in year 86) but appear to age roughly once per every 2.4 [[seasons]](36 in late spring and 37 half way through summer). In other words, citizen's age increase 5 times a year, however this is not certain. Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2772Seasons2014-02-23T03:36:01Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crop|crops]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[crop|crops]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crop|crops]] and lengthen winter.<br />
<br />
==== Winter ====<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2771Seasons2014-02-23T03:34:55Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crops|Crop]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[Crops|Crop]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crops|Crop]] and lengthen winter.<br />
<br />
==== Winter ====<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2770Seasons2014-02-23T03:33:39Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crops|crop]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[Crops|crop]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crops|crop]] and lengthen winter.<br />
<br />
==== Winter ====<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Quarry&diff=2769Quarry2014-02-23T03:32:16Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|imagearea=Quarry_img_400.jpg<br />
|imagesize=290px<br />
|type=[[:Category:Resource Production|Resource Production]]<br />
|appearance=1.0.0<br />
}}<br />
<br />
Quarries allow you to [[mine]] more [[stone]] once all loose [[stone|rock]] on the surface of the map has been mined out. The quarry will eventually run out of [[stone|rock]]. You can remove the quarry building but the whole is permanent. The quarry can facilitate a max of 15 [[citizens]]. [[Citizens]] working in the quarry risk [[death]] due to being crushed by a rock.<br />
<br />
<br />
===Building cost===<br />
{{Building cost<br />
|labor = 100<br />
|log = 80<br />
|stone = 40<br />
|layout = Quarry.png<br />
}}<br />
<br />
{{structures}}<br />
[[Category:Resource Production]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Quarry&diff=2768Quarry2014-02-23T03:31:10Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|imagearea=Quarry_img_400.jpg<br />
|imagesize=290px<br />
|type=[[:Category:Resource Production|Resource Production]]<br />
|appearance=1.0.0<br />
}}<br />
<br />
Quarries allow you to [[mine]] more [[stone]] once all loose [[stone|rock]] on the surface of the map has been mined out. The quarry will eventually run out of [[stone|rock]]. You can remove the quarry building but the whole is permanent. The quarry can facilitate a max of 15 [[citizens]]<br />
<br />
They are dangerous and require a large workforce.<br />
<br />
<br />
===Building cost===<br />
{{Building cost<br />
|labor = 100<br />
|log = 80<br />
|stone = 40<br />
|layout = Quarry.png<br />
}}<br />
<br />
{{structures}}<br />
[[Category:Resource Production]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2767Seasons2014-02-23T03:22:49Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crop]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[Crop]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crop]] and lengthen winter.<br />
<br />
==== Winter ====<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2766Seasons2014-02-23T03:21:47Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crop]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[Crop]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crop]] and lengthen winter.<br />
<br />
==== Winter ====<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2765Seasons2014-02-23T03:21:07Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crop]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[Crop]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crop]] and lengthen winter.<br />
<br />
==== Winter ====<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2764Seasons2014-02-23T03:20:40Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crop]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[Crop]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crops]] and lengthen winter.<br />
<br />
==== Winter ====<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Seasons&diff=2763Seasons2014-02-23T03:19:12Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]<br />
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> <br />
<br />
==== Spring ====<br />
Spring is the start of a new year and when your [[crops]] are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.<br />
<br />
==== Summer ====<br />
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.<br />
<br />
==== Autumn ====<br />
Autumn should be the easiest season. [[Crops]] will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crops]] and lengthen winter.<br />
<br />
==== Winter ====<br />
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Banished}}<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Environment]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=2762Citizens2014-02-23T03:07:06Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens do not age once per year (e.i. aged 36 in year 85 and age 37 in year 86) but appear to age roughly once per every 2.4 seasons(36 in late spring and 37 half way through summer). In other words, citizen's age increase 5 times a year, however this is not certain. Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=2761Citizens2014-02-23T03:06:30Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens do not age once per year (e.i. aged 36 in year 85 and age 37 in year 86) but appear to age roughly once per every 2.4 (36 in late spring and 37 half way through summer). In other words, citizen's age increase 5 times a year, however this is not certain. Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=2760Citizens2014-02-23T03:01:51Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens do not age once per year (e.i. aged 36 in year 85 and age 37 in year 86) but appear to age roughly once per every 2.5 (36 in late spring and 37 half way through summer) however this is not certain. Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=2759Citizens2014-02-23T02:53:20Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens do not age once per year (e.i. aged 36 in year 85 and age 37 in year 86) but appear to age once per every two seasons (36 in late spring and 37 in summer) however this is not certain. Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. Female citizens always wear dresses and male citizens always wear pants.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=2758Citizens2014-02-23T02:47:19Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens do not age once per year (e.i. aged 36 in year 85 and age 37 in year 86) but appear to age once per every two seasons (36 in late spring and 37 in summer) however this is not certain. Citizens names are randomly generated and even though their name may be an actually IRL name, it may not correlate to the same gender as the IRL name. <br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Citizens&diff=2757Citizens2014-02-23T02:44:51Z<p>Geoff Smith: </p>
<hr />
<div>{{stub}}<br />
[[File:Citizen.png|300px|thumb|right|Display when selecting a citizen.]]<br />
'''Citizen''' is a general term used to describe the inhabitants of [[Banished]]. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings. Citizens do not age once per year (e.i. aged 36 in year 85 and age 37 in year 86) but appear to age once per ever two seasons (36 in late spring and 37 in summer) however this is not certain.<br />
<br />
A citizen's [[#Happiness|happiness]] and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require [[house]]s to live in your settlement.<br />
<br />
When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, [[School|Education]], Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref><br />
<br />
== Professions ==<br />
There are a multitude of [[profession]]s available for citizens. The player can control the number of citizens in each line of work with the [[Town Hall]] or by using the Professions interface. Citizens with no profession will automatically become [[Laborers]], which meet the demand for [[labor]].<br />
<br />
===List of Professions===<br />
{{:Main Page/Jobs}}<br />
<br />
== Health ==<br />
A healthy town has a variety of foods and an ample supply of medicinal [[herbs]] harvested by a [[herbalist]]. [[Health]] is essential to the prevention of [[disease]] outbreaks. When diseases do occur, [[hospitals]] can be used to keep [[disease]] from spreading amd reducing the chance of death.<br />
<br />
== Happiness ==<br />
[[File:Fisherman_Follow.jpg|400px|right|A Fisherman as seen with the Follow Mode.]]<br />
[[Happiness]] affects productivity. An unhappy population will idle frequently, decreasing overall production. Some [[structures]] increase [[happiness]], such as [[Market]]s, [[Well]]s, [[Tavern]]s, [[Trading Post]]s, [[Cemetery|Cemeteries]] and [[Chapel]]s. Industrial structures such as [[Mine]]s and [[Quarry|Quarries]] will decrease the [[happiness]] of those who live nearby. Births and marriages increase [[happiness]], while deaths, [[Disease|sickness]], starvation and freezing will decrease it. <br />
<br />
A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a [[graveyard]] will increase the happiness of those that live nearby<ref>http://www.shiningrocksoftware.com/?p=1474</ref>.<br />
<br />
==References== <br />
<references/></div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Housing&diff=2756Housing2014-02-23T02:31:16Z<p>Geoff Smith: /* Stone House */</p>
<hr />
<div>{|align=right<br />
|[[File:StoneHouses.jpg|thumb|200px|Stone Houses]]<br />
|[[File:House_Wooden_Upgrade.jpg|thumb|200px|Wooden house ready to upgrade a stone house.]]<br />
|}<br />
'''Housing''' is an integral part of your town in [[Banished]]. A house provides a place for families to live. [[Citizens]] can eat, store [[food]] and stay warm during [[winter]] in their houses.<br />
<br />
There are three different types of houses, [[#Stone House|stone houses]], [[#Wooden House|wooden houses]], and [[#Boarding House|boarding houses]].<br />
<br />
Stone and wooden houses can each hold up to 8 citizens at a time. The collective of citizens in a house is considered a family. Each family will conceive a few children. Family members will become unhappy if someone in their family dies; this can be offset by providing a [[Cemetery]] to bury them in.<br />
<br />
Having spare housing is important to increasing your population. A given household will only conceive a few children before stopping. By building more houses, you increase the number of families. Generally at least two citizens (a male and a female) will begin new families in new homes. This will begin the process of making new children and increasing your population. A house must be empty or have one young resident in order to make a couple that will make children. If there are no new houses to move into, your new adults will continue to live with their parents and most likely wont find a spouse or have children.<br />
<br />
==Wooden House==<br />
{{structure<br />
|title=Wooden House<br />
|type=Homes and Housing<br />
|imagearea=Housewood_img_400.jpg<br />
|imagesize=250px<br />
|appearance=1.0.0<br />
}}<br />
'''Wooden Houses''' are the most basic form of housing for a town's [[citizens]]. There are 6 different styles of wooden house which can be cycled during placement by pressing F. Like other types of housing, they require heating to stay warm during the winter. A single wooden house holds one family, and up to 8 people. Houses may also store food that the occupants can eat.<br />
<br />
Wooden houses require much fewer [[resources]] to construct than stone houses, but they require more fuel to keep warm during [[winter]]. Wooden houses can be upgraded in-place to stone houses, allowing you to reclaim some resources, however this forces all people and supplies to be removed from the house. If this is done in winter and there is no spare housing it is likely that the citizens will freeze to death.<br />
<br />
====Resource Cost====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 8<br />
| log = 16<br />
| layout = House_Footprint.png<br />
}}<br />
<br />
===Fuel Use===<br />
<br />
During winter wooden houses use approximately 25 firewood<br />
<br />
==Stone House==<br />
{{structure<br />
|title=Stone House<br />
|imagearea=Housestone_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
Stone houses are an upgraded form of housing for a town's [[citizen]]s. Stone houses may either be built individually, or upgraded to stone from [[#Wooden House|Wooden Houses]]. Stone houses also have 6 styles that are entirely different from the 6 wooden house styles. The house style can be cycled with the F key<br />
<br />
They require require less [[firewood]] to heat than wooden houses and also provide more warmth, making them better homes in the long run. However, building them uses up more stone as it is used for both foundation and walls. Stone can be collected by [[laborer]]s from loose rocks and boulders lying around the map or through [[Trading Post|trade]] or more dangerous [[quarry|rock quarries]] that require a large workforce.<br />
<br />
Because stone houses use less [[firewood]] than wooden houses and also provide more warmth, they allow the expansion of the town without the need to produce as much firewood.<br />
<br />
A single stone house holds one family, and up to 8 people. Houses may also store food that the occupants can eat.<br />
<br />
====Build Information====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 40<br />
| log = 24<br />
| layout = House_Footprint.png<br />
}}<br />
*If a wooden house is upgraded to a stone house the construction cost is the same but there is some material salvage value from the wooden house being upgraded.<br />
<br />
==Boarding House==<br />
{{structure<br />
|title=Boarding House<br />
|imagearea=Boardinghouse_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
{{main|Boarding House}}<br />
<br />
Boarding houses are the last house that a player can make in [[Banished]]. It requires the most amount of [[resource]]s out of the three options. Boarding houses are used as temporary housing when normal housing is not available, therefore, people will not voluntarily move into one. Boarding houses are used when nomads move in and there are no more houses available. You can also use boarding houses when regular homes get destroyed by disasters, such as fires or tornadoes, and people need a place to stay. One boarding house is big enough to house five families.<br />
<br/><br />
====Build Information====<br />
{{Building cost<br />
| labor = 150<br />
| stone = 45<br />
| log = 100<br />
| layout = Boardinghouse_Footprint.png<br />
}}<br />
<br />
<br/><br />
{{structures}}<br />
[[Category:Homes and Housing]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Housing&diff=2755Housing2014-02-23T02:27:25Z<p>Geoff Smith: /* Wooden House */</p>
<hr />
<div>{|align=right<br />
|[[File:StoneHouses.jpg|thumb|200px|Stone Houses]]<br />
|[[File:House_Wooden_Upgrade.jpg|thumb|200px|Wooden house ready to upgrade a stone house.]]<br />
|}<br />
'''Housing''' is an integral part of your town in [[Banished]]. A house provides a place for families to live. [[Citizens]] can eat, store [[food]] and stay warm during [[winter]] in their houses.<br />
<br />
There are three different types of houses, [[#Stone House|stone houses]], [[#Wooden House|wooden houses]], and [[#Boarding House|boarding houses]].<br />
<br />
Stone and wooden houses can each hold up to 8 citizens at a time. The collective of citizens in a house is considered a family. Each family will conceive a few children. Family members will become unhappy if someone in their family dies; this can be offset by providing a [[Cemetery]] to bury them in.<br />
<br />
Having spare housing is important to increasing your population. A given household will only conceive a few children before stopping. By building more houses, you increase the number of families. Generally at least two citizens (a male and a female) will begin new families in new homes. This will begin the process of making new children and increasing your population. A house must be empty or have one young resident in order to make a couple that will make children. If there are no new houses to move into, your new adults will continue to live with their parents and most likely wont find a spouse or have children.<br />
<br />
==Wooden House==<br />
{{structure<br />
|title=Wooden House<br />
|type=Homes and Housing<br />
|imagearea=Housewood_img_400.jpg<br />
|imagesize=250px<br />
|appearance=1.0.0<br />
}}<br />
'''Wooden Houses''' are the most basic form of housing for a town's [[citizens]]. There are 6 different styles of wooden house which can be cycled during placement by pressing F. Like other types of housing, they require heating to stay warm during the winter. A single wooden house holds one family, and up to 8 people. Houses may also store food that the occupants can eat.<br />
<br />
Wooden houses require much fewer [[resources]] to construct than stone houses, but they require more fuel to keep warm during [[winter]]. Wooden houses can be upgraded in-place to stone houses, allowing you to reclaim some resources, however this forces all people and supplies to be removed from the house. If this is done in winter and there is no spare housing it is likely that the citizens will freeze to death.<br />
<br />
====Resource Cost====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 8<br />
| log = 16<br />
| layout = House_Footprint.png<br />
}}<br />
<br />
===Fuel Use===<br />
<br />
During winter wooden houses use approximately 25 firewood<br />
<br />
==Stone House==<br />
{{structure<br />
|title=Stone House<br />
|imagearea=Housestone_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
Stone houses are an upgraded form of housing for a town's [[citizen]]s. Stone houses may either be built individually, or upgraded to from [[#Wooden House|Wooden Houses]].<br />
<br />
They require require less [[firewood]] to heat than wooden houses and also provide more warmth, making them better homes in the long run. However, building them uses up more stone as it is used for both foundation and walls. Stone can be collected by [[laborer]]s from loose rocks and boulders lying around the map or through [[Trading Post|trade]] or more dangerous [[quarry|rock quarries]] that require a large workforce.<br />
<br />
Because stone houses use less [[firewood]] than wooden houses and also provide more warmth, they allow the expansion of the town without the need to produce as much firewood.<br />
<br />
A single stone house holds one family, and up to 8 people. Houses may also store resources that the occupants can consume.<br />
<br />
====Build Information====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 40<br />
| log = 24<br />
| layout = House_Footprint.png<br />
}}<br />
*If a wooden house is upgraded to a stone house the construction cost is the same but there is some material salvage value from the wooden house being upgraded.<br />
<br />
==Boarding House==<br />
{{structure<br />
|title=Boarding House<br />
|imagearea=Boardinghouse_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
{{main|Boarding House}}<br />
<br />
Boarding houses are the last house that a player can make in [[Banished]]. It requires the most amount of [[resource]]s out of the three options. Boarding houses are used as temporary housing when normal housing is not available, therefore, people will not voluntarily move into one. Boarding houses are used when nomads move in and there are no more houses available. You can also use boarding houses when regular homes get destroyed by disasters, such as fires or tornadoes, and people need a place to stay. One boarding house is big enough to house five families.<br />
<br/><br />
====Build Information====<br />
{{Building cost<br />
| labor = 150<br />
| stone = 45<br />
| log = 100<br />
| layout = Boardinghouse_Footprint.png<br />
}}<br />
<br />
<br/><br />
{{structures}}<br />
[[Category:Homes and Housing]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Housing&diff=2754Housing2014-02-23T02:25:47Z<p>Geoff Smith: /* Wooden House */</p>
<hr />
<div>{|align=right<br />
|[[File:StoneHouses.jpg|thumb|200px|Stone Houses]]<br />
|[[File:House_Wooden_Upgrade.jpg|thumb|200px|Wooden house ready to upgrade a stone house.]]<br />
|}<br />
'''Housing''' is an integral part of your town in [[Banished]]. A house provides a place for families to live. [[Citizens]] can eat, store [[food]] and stay warm during [[winter]] in their houses.<br />
<br />
There are three different types of houses, [[#Stone House|stone houses]], [[#Wooden House|wooden houses]], and [[#Boarding House|boarding houses]].<br />
<br />
Stone and wooden houses can each hold up to 8 citizens at a time. The collective of citizens in a house is considered a family. Each family will conceive a few children. Family members will become unhappy if someone in their family dies; this can be offset by providing a [[Cemetery]] to bury them in.<br />
<br />
Having spare housing is important to increasing your population. A given household will only conceive a few children before stopping. By building more houses, you increase the number of families. Generally at least two citizens (a male and a female) will begin new families in new homes. This will begin the process of making new children and increasing your population. A house must be empty or have one young resident in order to make a couple that will make children. If there are no new houses to move into, your new adults will continue to live with their parents and most likely wont find a spouse or have children.<br />
<br />
==Wooden House==<br />
{{structure<br />
|title=Wooden House<br />
|type=Homes and Housing<br />
|imagearea=Housewood_img_400.jpg<br />
|imagesize=250px<br />
|appearance=1.0.0<br />
}}<br />
'''Wooden Houses''' are the most basic form of housing for a town's [[citizens]]. Like other types of housing, they require heating to stay warm during the winter. A single wooden house holds one family, and up to 8 people. Houses may also store food that the occupants can eat.<br />
<br />
Wooden houses require much fewer [[resources]] to construct than stone houses, but they require more fuel to keep warm during [[winter]]. Wooden houses can be upgraded in-place to stone houses, allowing you to reclaim some resources, however this forces all people and supplies to be removed from the house. If this is done in winter and there is no spare housing it is likely that the citizens will freeze to death.<br />
<br />
====Resource Cost====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 8<br />
| log = 16<br />
| layout = House_Footprint.png<br />
}}<br />
<br />
===Fuel Use===<br />
<br />
During winter wooden houses use approximately 25 firewood<br />
<br />
==Stone House==<br />
{{structure<br />
|title=Stone House<br />
|imagearea=Housestone_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
Stone houses are an upgraded form of housing for a town's [[citizen]]s. Stone houses may either be built individually, or upgraded to from [[#Wooden House|Wooden Houses]].<br />
<br />
They require require less [[firewood]] to heat than wooden houses and also provide more warmth, making them better homes in the long run. However, building them uses up more stone as it is used for both foundation and walls. Stone can be collected by [[laborer]]s from loose rocks and boulders lying around the map or through [[Trading Post|trade]] or more dangerous [[quarry|rock quarries]] that require a large workforce.<br />
<br />
Because stone houses use less [[firewood]] than wooden houses and also provide more warmth, they allow the expansion of the town without the need to produce as much firewood.<br />
<br />
A single stone house holds one family, and up to 8 people. Houses may also store resources that the occupants can consume.<br />
<br />
====Build Information====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 40<br />
| log = 24<br />
| layout = House_Footprint.png<br />
}}<br />
*If a wooden house is upgraded to a stone house the construction cost is the same but there is some material salvage value from the wooden house being upgraded.<br />
<br />
==Boarding House==<br />
{{structure<br />
|title=Boarding House<br />
|imagearea=Boardinghouse_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
{{main|Boarding House}}<br />
<br />
Boarding houses are the last house that a player can make in [[Banished]]. It requires the most amount of [[resource]]s out of the three options. Boarding houses are used as temporary housing when normal housing is not available, therefore, people will not voluntarily move into one. Boarding houses are used when nomads move in and there are no more houses available. You can also use boarding houses when regular homes get destroyed by disasters, such as fires or tornadoes, and people need a place to stay. One boarding house is big enough to house five families.<br />
<br/><br />
====Build Information====<br />
{{Building cost<br />
| labor = 150<br />
| stone = 45<br />
| log = 100<br />
| layout = Boardinghouse_Footprint.png<br />
}}<br />
<br />
<br/><br />
{{structures}}<br />
[[Category:Homes and Housing]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Housing&diff=2753Housing2014-02-23T02:24:55Z<p>Geoff Smith: </p>
<hr />
<div>{|align=right<br />
|[[File:StoneHouses.jpg|thumb|200px|Stone Houses]]<br />
|[[File:House_Wooden_Upgrade.jpg|thumb|200px|Wooden house ready to upgrade a stone house.]]<br />
|}<br />
'''Housing''' is an integral part of your town in [[Banished]]. A house provides a place for families to live. [[Citizens]] can eat, store [[food]] and stay warm during [[winter]] in their houses.<br />
<br />
There are three different types of houses, [[#Stone House|stone houses]], [[#Wooden House|wooden houses]], and [[#Boarding House|boarding houses]].<br />
<br />
Stone and wooden houses can each hold up to 8 citizens at a time. The collective of citizens in a house is considered a family. Each family will conceive a few children. Family members will become unhappy if someone in their family dies; this can be offset by providing a [[Cemetery]] to bury them in.<br />
<br />
Having spare housing is important to increasing your population. A given household will only conceive a few children before stopping. By building more houses, you increase the number of families. Generally at least two citizens (a male and a female) will begin new families in new homes. This will begin the process of making new children and increasing your population. A house must be empty or have one young resident in order to make a couple that will make children. If there are no new houses to move into, your new adults will continue to live with their parents and most likely wont find a spouse or have children.<br />
<br />
==Wooden House==<br />
{{structure<br />
|title=Wooden House<br />
|type=Homes and Housing<br />
|imagearea=Housewood_img_400.jpg<br />
|imagesize=250px<br />
|appearance=1.0.0<br />
}}<br />
'''Wooden Houses''' are the most basic form of housing for a town's [[citizens]]. Like other types of housing, they require heating to stay warm during the winter. A single wooden house holds one family, and up to 8 people. Houses may also store food that the occupants can eat.<br />
<br />
Wooden houses require much fewer [[resources]] to construct than stone houses, but they require more fuel to keep warm during [[winter]]. Wooden houses can be upgraded in-place to stone houses, allowing you to reclaim some resources, however this forces all people and supplies to be removed from the house. If this is down in winter and there are no spare housing it is likely that the citizens will freeze to death.<br />
<br />
====Resource Cost====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 8<br />
| log = 16<br />
| layout = House_Footprint.png<br />
}}<br />
<br />
===Fuel Use===<br />
<br />
During winter wooden houses use approximately 25 firewood<br />
<br />
==Stone House==<br />
{{structure<br />
|title=Stone House<br />
|imagearea=Housestone_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
Stone houses are an upgraded form of housing for a town's [[citizen]]s. Stone houses may either be built individually, or upgraded to from [[#Wooden House|Wooden Houses]].<br />
<br />
They require require less [[firewood]] to heat than wooden houses and also provide more warmth, making them better homes in the long run. However, building them uses up more stone as it is used for both foundation and walls. Stone can be collected by [[laborer]]s from loose rocks and boulders lying around the map or through [[Trading Post|trade]] or more dangerous [[quarry|rock quarries]] that require a large workforce.<br />
<br />
Because stone houses use less [[firewood]] than wooden houses and also provide more warmth, they allow the expansion of the town without the need to produce as much firewood.<br />
<br />
A single stone house holds one family, and up to 8 people. Houses may also store resources that the occupants can consume.<br />
<br />
====Build Information====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 40<br />
| log = 24<br />
| layout = House_Footprint.png<br />
}}<br />
*If a wooden house is upgraded to a stone house the construction cost is the same but there is some material salvage value from the wooden house being upgraded.<br />
<br />
==Boarding House==<br />
{{structure<br />
|title=Boarding House<br />
|imagearea=Boardinghouse_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
{{main|Boarding House}}<br />
<br />
Boarding houses are the last house that a player can make in [[Banished]]. It requires the most amount of [[resource]]s out of the three options. Boarding houses are used as temporary housing when normal housing is not available, therefore, people will not voluntarily move into one. Boarding houses are used when nomads move in and there are no more houses available. You can also use boarding houses when regular homes get destroyed by disasters, such as fires or tornadoes, and people need a place to stay. One boarding house is big enough to house five families.<br />
<br/><br />
====Build Information====<br />
{{Building cost<br />
| labor = 150<br />
| stone = 45<br />
| log = 100<br />
| layout = Boardinghouse_Footprint.png<br />
}}<br />
<br />
<br/><br />
{{structures}}<br />
[[Category:Homes and Housing]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Housing&diff=2752Housing2014-02-23T02:22:00Z<p>Geoff Smith: </p>
<hr />
<div>{|align=right<br />
|[[File:StoneHouses.jpg|thumb|200px|Stone Houses]]<br />
|[[File:House_Wooden_Upgrade.jpg|thumb|200px|Wooden house ready to upgrade a stone house.]]<br />
|}<br />
'''Housing''' is an integral part of your town in [[Banished]]. A house provides a place for families to live. [[Citizens]] can eat, store [[food]] and stay warm during [[winter]] in their houses.<br />
<br />
There are three different types of houses, [[#Stone House|stone houses]], [[#Wooden House|wooden houses]], and [[#Boarding House|boarding houses]].<br />
<br />
Stone and wooden houses can each hold up to 8 citizens at a time. The collective of citizens in a house is considered a family. Each family will conceive a few children. Family members will become unhappy if someone in their family dies; this can be offset by providing a [[Cemetery]] to bury them in.<br />
<br />
Having spare housing is important to increasing your population. A given household will only conceive a few children before stopping. By building more houses, you increase the number of families. Generally at least two citizens (a male and a female) will begin new families in new homes. This will begin the process of making new children and increasing your population. A house must be empty or have one young resident in order to make a couple that will make children. If there are no new houses to move into, your new adults will continue to live with their parents and most likely wont find a spouse or have children.<br />
<br />
==Wooden House==<br />
{{structure<br />
|title=Wooden House<br />
|type=Homes and Housing<br />
|imagearea=Housewood_img_400.jpg<br />
|imagesize=250px<br />
|appearance=1.0.0<br />
}}<br />
'''Wooden Houses''' are the most basic form of housing for a town's [[citizens]]. Like other types of housing, they require heating to stay warm during the winter. A single wooden house holds one family, and up to 8 people. Houses may also store resources that the occupants can consume.<br />
<br />
Wooden houses require much fewer [[resources]] to construct than stone houses, but they require more fuel to keep warm during [[winter]]. Wooden houses can be upgraded in-place to stone houses, allowing you to reclaim some resources.<br />
<br />
====Resource Cost====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 8<br />
| log = 16<br />
| layout = House_Footprint.png<br />
}}<br />
<br />
===Fuel Use===<br />
<br />
During winter wooden houses use approximately 25 firewood<br />
<br />
==Stone House==<br />
{{structure<br />
|title=Stone House<br />
|imagearea=Housestone_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
Stone houses are an upgraded form of housing for a town's [[citizen]]s. Stone houses may either be built individually, or upgraded to from [[#Wooden House|Wooden Houses]].<br />
<br />
They require require less [[firewood]] to heat than wooden houses and also provide more warmth, making them better homes in the long run. However, building them uses up more stone as it is used for both foundation and walls. Stone can be collected by [[laborer]]s from loose rocks and boulders lying around the map or through [[Trading Post|trade]] or more dangerous [[quarry|rock quarries]] that require a large workforce.<br />
<br />
Because stone houses use less [[firewood]] than wooden houses and also provide more warmth, they allow the expansion of the town without the need to produce as much firewood.<br />
<br />
A single stone house holds one family, and up to 8 people. Houses may also store resources that the occupants can consume.<br />
<br />
====Build Information====<br />
{{Building cost<br />
| labor = 10<br />
| stone = 40<br />
| log = 24<br />
| layout = House_Footprint.png<br />
}}<br />
*If a wooden house is upgraded to a stone house the construction cost is the same but there is some material salvage value from the wooden house being upgraded.<br />
<br />
==Boarding House==<br />
{{structure<br />
|title=Boarding House<br />
|imagearea=Boardinghouse_img_400.jpg<br />
|imagesize=290px<br />
|type = Homes and Housing<br />
|appearance=1.0.0<br />
}}<br />
{{main|Boarding House}}<br />
<br />
Boarding houses are the last house that a player can make in [[Banished]]. It requires the most amount of [[resource]]s out of the three options. Boarding houses are used as temporary housing when normal housing is not available, therefore, people will not voluntarily move into one. Boarding houses are used when nomads move in and there are no more houses available. You can also use boarding houses when regular homes get destroyed by disasters, such as fires or tornadoes, and people need a place to stay. One boarding house is big enough to house five families.<br />
<br/><br />
====Build Information====<br />
{{Building cost<br />
| labor = 150<br />
| stone = 45<br />
| log = 100<br />
| layout = Boardinghouse_Footprint.png<br />
}}<br />
<br />
<br/><br />
{{structures}}<br />
[[Category:Homes and Housing]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Town_Hall&diff=2751Town Hall2014-02-23T02:15:58Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|title=Town Hall<br />
|imagearea=Townhall_img_400.jpg<br />
|imagesize=290px<br />
|type = Town Services<br />
|appearance=1.0.0<br />
}}<br />
<br />
The town hall is an administrative building in [[Banished]]. <br />
<br />
Once a town hall is placed, records and ledgers of the towns status are available. You can see population, [[Resources|resource]] amounts, [[food]] reserves, and other population data as it changes over 1, 2, 5, 10, 25, 50, or 100 years. You can also see current information as well as [[citizens|citizen]] [[Professions|jobs]], health, [[happiness]]<ref>http://www.shiningrocksoftware.com/?p=495</ref>, [[School|education]], [[food]] production etc. The Town Hall requires no citizens to staff it<ref>http://www.youtube.com/watch?v=pPN_sbQjeMs</ref><br />
<br />
[[File:Town_Hall_Overview.jpg|thumb|200px|right|Town Hall Overview tab showing the overall status of the town and it's [[citizens]] as well as the allocation of [[citizens]] for different [[professions]].]]<br />
[[File:Town_Hall_Inventory.jpg|thumb|200px|right|Town Hall Inventory tab showing the goods in storage.]]<br />
===Building cost===<br />
{{Building cost<br />
|labor = 160<br />
|log = 63<br />
|stone = 124<br />
|iron = 48<br />
|layout=Townhall_Footprint.png<br />
}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{structures}}<br />
[[Category:Town Services]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Town_Hall&diff=2750Town Hall2014-02-23T02:14:11Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|title=Town Hall<br />
|imagearea=Townhall_img_400.jpg<br />
|imagesize=290px<br />
|type = Town Services<br />
|appearance=1.0.0<br />
}}<br />
<br />
The town hall is an administrative building in [[Banished]]. <br />
<br />
Once a town hall is placed, records and ledgers of the towns status are available. You can see population, [[Resources|resource]] amounts, [[food]] reserves, and other population data as it changes over 1, 2, 5, 10, 25, 50, or 100 years. You can also see current information as well as [[citizens|citizen]] [[Professions|jobs]], health, [[happiness]]<ref>http://www.shiningrocksoftware.com/?p=495</ref>, [[School|education]], [[food]] production etc.<ref>http://www.youtube.com/watch?v=pPN_sbQjeMs</ref><br />
<br />
[[File:Town_Hall_Overview.jpg|thumb|200px|right|Town Hall Overview tab showing the overall status of the town and it's [[citizens]] as well as the allocation of [[citizens]] for different [[professions]].]]<br />
[[File:Town_Hall_Inventory.jpg|thumb|200px|right|Town Hall Inventory tab showing the goods in storage.]]<br />
===Building cost===<br />
{{Building cost<br />
|labor = 160<br />
|log = 63<br />
|stone = 124<br />
|iron = 48<br />
|layout=Townhall_Footprint.png<br />
}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{structures}}<br />
[[Category:Town Services]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Tunnel&diff=2749Tunnel2014-02-23T02:06:21Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|type=Roads and Bridges<br />
|imagearea=Tunnel_img_400.jpg<br />
|imagesize=290px<br />
|appearance=1.0.0<br />
}}<br />
A '''tunnel''' allows for fast transit through mountainous terrain. Hills must be high enough for a tunnel to pass through it. Tunnels don't seem to have a length limit. Even deer will use tunnels<br />
<br />
==Building cost ==<br />
* 4 [[Stone]] per unit length.<br />
* 3 [[Labor]] per unit length.<br />
<br />
== See also==<br />
* [[Road]]<br />
<br />
{{Structures}}<br />
<br />
[[Category:Roads and Bridges]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Tunnel&diff=2748Tunnel2014-02-23T02:05:34Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|type=Roads and Bridges<br />
|imagearea=Tunnel_img_400.jpg<br />
|imagesize=290px<br />
|appearance=1.0.0<br />
}}<br />
A '''tunnel''' allows for fast transit through mountainous terrain. Hills must be high enough for a tunnel to pass through it. Tunnels don't seem to have a length limit.<br />
<br />
==Building cost ==<br />
* 4 [[Stone]] per unit length.<br />
* 3 [[Labor]] per unit length.<br />
<br />
== See also==<br />
* [[Road]]<br />
<br />
{{Structures}}<br />
<br />
[[Category:Roads and Bridges]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Bridges&diff=2747Bridges2014-02-23T02:02:29Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|title=Brige<br />
|type=Roads and Bridges<br />
|imagearea=Bridgelong_img_400.jpg<br />
|imagesize=290px<br />
|appearance=1.0.0<br />
}}<br />
'''Bridges''' can be built over [[river]]s, in order to allow [[citizens]] across. Bridges don't seem to have a limit to their length so long as it starts and ends on land. Bridges cannot be built going into a mountain.<br />
<br />
It is the third item in the ''Roads and Bridges'' category, accessed via the fourth button on the interface bar. Hotkey: {{key|F4}},{{key|3}}<br />
[[File:Bridgeshort_img_400.jpg|thumb|200px|right|Displays the shorter bridge.]]<br />
<br />
====Wooden Bridges====<br />
* Building Cost: 4 [[Log]]s and 1 [[Stone]] for each unit of length.<br />
* Building Time: 3 [[Labor]] for each unit of length.<br />
<br />
== See also ==<br />
* [[Road]]<br />
<br />
{{structures}}<br />
<br />
[[Category:Roads and Bridges]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Road&diff=2746Road2014-02-23T01:55:28Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|type=Roads and Bridges<br />
|imagearea=Roaddirt_img_400.jpg<br />
|imagesize=290px<br />
|appearance=1.0.0<br />
}}<br />
[[File:Roadstone_img_400.jpg|thumb|200px|Example of a stone road.]]<br />
[[File:PavedRoads.jpg|thumb|200px|Paved cobblestone quart-yard.]]<br />
Roads enable your citizens to move faster, making them more efficient.<ref>http://youtu.be/bBGX0dl5Ziw?t=1m54s</ref><br />
Even dirt roads have some building requirements and may not be built up steep inclines and may instead require a [[tunnel]] to allow quick transit.<br />
<br />
==Dirt Road==<br />
They do not use up any resources, but provide the least amount of speed boost. Great for low traffic areas that could still use a little speed boost for no cost<br />
<br />
==Stone Road==<br />
'''Stone roads''' use up [[stone]], but allow [[citizens]] to walk much faster than on a dirt road. If the road is long or used a lot by your citizens it is a good idea to use a stone road. <ref>http://www.shiningrocksoftware.com/?p=793</ref><br />
<br />
=== Building Cost === <br />
* 1 [[Stone]] per unit of length<br />
<br />
==References==<br />
<references/><br />
<br />
{{structures}}<br />
<br />
[[Category:Roads and Bridges]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Chapel&diff=2745Chapel2014-02-23T01:52:24Z<p>Geoff Smith: </p>
<hr />
<div>{{structure<br />
|title=Chapel<br />
|imagearea=Chapel_img_400.jpg<br />
|imagesize=290px<br />
|type=Town Services<br />
|appearance=1.0.0<br />
}}<br />
A '''chapel''' is a building that provides [[happiness]] to [[citizen]]s, staffed by one [[cleric]]. It is a place for the devout to rest and worship. All citizens will attend church if there are enough chapels for all to attend<br />
<br />
It is the fifth item in the ''Town Services'' category, accessed via the sixth button on the interface bar. Hotkey: {{key|F6}},{{key|5}}<br />
<br />
====Building cost====<br />
{{Building cost<br />
|labor = 150<br />
|log = 50<br />
|stone = 130<br />
|iron = 30<br />
|layout = Chapel_Footprint.png<br />
}}<br />
<br/><br />
{{structures}}<br />
[[Category:Town Services]]<br />
[[Category:Happiness]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Death&diff=2744Death2014-02-23T01:49:05Z<p>Geoff Smith: </p>
<hr />
<div>When any [[citizens|citizen]] dies, the [[happiness]] of the other members of their family will drop for a few years. However, it can be countered by building a [[cemetery]] and allowing the deceased to be buried.<br />
<br />
== Causes ==<br />
* [[Disease]]<br />
* [[Hypothermia]]<br />
* [[Starvation]]<br />
* [[Maternal mortality|Complications during childbirth]]<br />
* [[Mine]] cave-ins<br />
* Eating poisonous [[berries]]<br />
* [[Murder]]<br />
* Old age<br />
* Weak Heart<br />
* Work related accidents<br />
** [[Miner]]s getting crushed by a cave-in in a [[mine]]<br />
** [[Stonecutter]]s getting crushed by rocks in [[quarry|quarries]]<br />
** [[Hunter]]s getting trampled to death by [[boar]]s.<br />
<br />
{{Banished}}<br />
<br />
<br />
[[Category:Gameplay]]</div>Geoff Smithhttp://banished-wiki.com/w/index.php?title=Death&diff=2743Death2014-02-23T01:47:52Z<p>Geoff Smith: </p>
<hr />
<div>When any [[citizens|citizen]] dies, the [[happiness]] of the other members of their family will drop for a few years. However, it can be countered by building a [[cemetery]] and allowing the deceased to be buried.<br />
<br />
== Causes ==<br />
* [[Disease]]<br />
* [[Hypothermia]]<br />
* [[Starvation]]<br />
* [[Maternal mortality|Complications during childbirth]]<br />
* [[Mine]] cave-ins<br />
* Eating poisonous [[berries]]<br />
* [[Murder]]<br />
* Old age<br />
* Weak Heart<br />
* Work related accidents<br />
** [[Stonecutter]]s getting crushed by rocks in [[quarry|quarries]]<br />
** [[Hunter]]s getting trampled to death by [[boar]]s.<br />
<br />
{{Banished}}<br />
<br />
<br />
[[Category:Gameplay]]</div>Geoff Smith