http://banished-wiki.com/w/api.php?action=feedcontributions&user=LostInRiverview&feedformat=atomBanished Wiki - User contributions [en-gb]2024-03-29T15:04:57ZUser contributionsMediaWiki 1.39.6http://banished-wiki.com/w/index.php?title=Hypothermia&diff=2210Hypothermia2014-02-21T02:01:06Z<p>LostInRiverview: Coal can also be used to heat a house</p>
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<div>{{stub}}<br />
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Hypothermia can be a cause of death. Your citizens can get hypothermia during [[winter]] if they aren't given [[Clothing|clothes]] to keep them warm while outside or don't live in a [[house]] with access to [[firewood]] or [[coal]] where they can warm up. Hypothermia is a greater problem when playing with harsh conditions, since the winters can get much colder in this setting.<br />
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Citizens on the verge of getting hypothermia is marked with a snowflake above their heads. Unless provided with [[Clothing|clothes]] or a [[house]] with [[firewood]] soon they might die. [[House]]s might also have a snowflake above them, indicating that they are lacking firewood, thus being cold and not able to warm citizens.</div>LostInRiverviewhttp://banished-wiki.com/w/index.php?title=Template_talk:Structure&diff=2190Template talk:Structure2014-02-20T22:25:55Z<p>LostInRiverview: Created page with "==Additional features== I think this template could be a lot more useful than it currently is. For instance, we could include information about the building's footprint, const..."</p>
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<div>==Additional features==<br />
I think this template could be a lot more useful than it currently is. For instance, we could include information about the building's footprint, construction cost, number of workers (default), objects produced by the structure (if any) and plenty of other information. This would be useful as a quick resource for players who wouldn't have to scour the article itself for this basic information. I am experienced with template editing so I could add that into the template, but as I'm a new user here I don't want my actions to be perceived incorrectly, so I'm suggesting these changes here instead. If this idea is alright with everyone, I can create a test template to show what the changes would look like, before rolling it out to the template itself. <br />
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Any thoughts on this? -- [[User:LostInRiverview|LostInRiverview]] ([[User talk:LostInRiverview|talk]]) 17:25, 20 February 2014 (EST)</div>LostInRiverviewhttp://banished-wiki.com/w/index.php?title=FAQ&diff=2189FAQ2014-02-20T22:21:05Z<p>LostInRiverview: it's -> its</p>
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<div>==What is Banished==<br />
{{main|Banished}}<br />
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==Where can I buy Banished?==<br />
Banished is available for PC only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]<br />
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==How big is the download==<br />
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.<br />
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==Will there be mac/linux support?==<br />
[[Banished]] will not launch with support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.<br />
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==What engine was used to make this game?==<br />
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.<br />
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== How long does it take to build a large town? How large is the map area? ==<br />
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.<br />
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==Can you make multiple towns and trade in between them==<br />
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.<br />
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== Are there be different area types to play in? ==<br />
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.<br />
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== Did Cultures, Stronghold, and Settlers influence the game design? ==<br />
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.<br />
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== What sort of disasters can occur? Is there more to it than just city building? ==<br />
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.<br />
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== Do people get better at their jobs over time ==<br />
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.<br />
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However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.<br />
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== What are the hardware requirements for the game? ==<br />
Minimum:<br />
* OS: XP SP3 / Vista / Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)<br />
* DirectX: Version 9.0c<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
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Recommended:<br />
* OS: Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor (or greater)<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 10 compatible card<br />
* DirectX: Version 11<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
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== Are there be goals to reach while building a town or is the game just an open playground? ==<br />
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.<br />
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== Will society upgrade technologically and culturally? ==<br />
No. The era of the game is fixed. There are simple upgrades you can make in the game, but you can’t get to the industrial revolution. Wood houses can be replaced by stone, you can eventually make better tools, have better education, and make better clothes, but you won’t be discovering machine guns and microchips.<br />
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== Can roads only be in straight lines? Is everything placed on a grid? I want to build curved roads! ==<br />
Everything is on a grid. When I started building this game a grid seemed fine for the prototype, and it stayed. I’d love to have free form layout, curved roads, and placement of buildings at any angle. To change this now would require massive effort. If I ever make a sequel it will have free form layout, larger landscapes, and building on hills. (Talk about getting ahead of myself…)<br />
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==Can I mod the game==<br />
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.<br />
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== Will there be multiplayer? Can I trade with other players? ==<br />
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.<br />
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==Will there be more features added to Banished in the future?==<br />
It’s possible, but undecided at the moment. I have a lot of ideas for expansions but I also want to prototype and make new games as well. The focus after release is going to be on the mod-kit and ports to other platforms. After that’s done I’ll decide what’s next.<br />
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==References==<br />
<references/></div>LostInRiverviewhttp://banished-wiki.com/w/index.php?title=User_talk:LostInRiverview&diff=2188User talk:LostInRiverview2014-02-20T22:14:20Z<p>LostInRiverview: Created page with "This is the talk page for User:LostInRiverview|. Please be sure to keep any messages in-line with the wiki's rules, and be sure to sign your c..."</p>
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<div>This is the talk page for [[User:LostInRiverview|LostInRiverview]]. Please be sure to keep any messages in-line with the wiki's [[Banished Wiki:Wiki Rules|rules]], and be sure to sign your comment using four tildes (like this: <nowiki>~~~~</nowiki>). Thanks! - [[User:LostInRiverview|LostInRiverview]] ([[User talk:LostInRiverview|talk]]) 17:14, 20 February 2014 (EST)<br />
----</div>LostInRiverviewhttp://banished-wiki.com/w/index.php?title=User:LostInRiverview&diff=2187User:LostInRiverview2014-02-20T22:06:14Z<p>LostInRiverview: Creating brief page about myself.</p>
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<div>My name is ''LostInRiverview'', or ''LiR''. I edit mostly on the Wikia network, specifically on [http://sims.wikia.com The Sims Wiki] (where I am a bureaucrat and administrator) and on the [http://rct.wikia.com RollerCoaster Tycoon Wiki] (where I used to be an administrator). You can read more about me by visiting my [http://sims.wikia.com/wiki/User:LostInRiverview userpage on The Sims Wiki].</div>LostInRiverviewhttp://banished-wiki.com/w/index.php?title=School&diff=2186School2014-02-20T22:02:07Z<p>LostInRiverview: Adding info about teachers, from the in-game help text</p>
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<div>{{structure<br />
|type=Education<br />
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[[File:School_House_Construction.jpg|400px|right|A School House being constructed in [[Banished]].]]<br />
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The '''school house''' provides [[citizens]] with education, which in turn increases how effective a citizen is at given tasks. For example, a [[woodcutter]] is able to get more logs from a single tree than a woodcutter that is uneducated. It can take a few years for children to finish school and end up as educated [[citizens]].<ref>http://www.youtube.com/watch?v=pPN_sbQjeMs</ref> Overall, educated workers produce more food, gather materials and craft goods faster.<br />
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Schools are staffed by a [[teacher]]. If the school loses its teacher while students are being educated, the students will seek another school to go to; if no other school is available for them, they will become uneducated [[laborers]] instead.<br />
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Build your first school house just after you build your 3rd or 4th house. The children being born will grow up to be educated. <br />
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== Construction Cost ==<br />
Construction of the School House requires:<br />
* 50 [[Log]]s<br />
* 16 [[Stone]]<br />
* 16 [[Iron]]<br />
* 80 [[Labor]]<br />
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==References==<br />
<references/></div>LostInRiverview