http://banished-wiki.com/w/api.php?action=feedcontributions&user=Mastergalen&feedformat=atomBanished Wiki - User contributions [en-gb]2024-03-29T06:00:38ZUser contributionsMediaWiki 1.39.6http://banished-wiki.com/w/index.php?title=Main_Page/news&diff=16356Main Page/news2021-11-07T22:59:42Z<p>Mastergalen: </p>
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<div><rss max=4 title="off">https://shiningrocksoftware.com/feed/</rss></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/news&diff=16355Main Page/news2021-11-07T22:55:05Z<p>Mastergalen: </p>
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<div><rss max=4 title="off">https://www.shiningrocksoftware.com/feed/</rss></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=MediaWiki:Spam-blacklist&diff=15995MediaWiki:Spam-blacklist2020-12-21T19:21:04Z<p>Mastergalen: </p>
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<div> #<!-- leave this line exactly as it is --> <pre><br />
# External URLs matching this list will be blocked when added to a page.<br />
# This list affects only this wiki; refer also to the global blacklist.<br />
# For documentation see https://www.mediawiki.org/wiki/Extension:SpamBlacklist<br />
#<br />
# Syntax is as follows:<br />
# * Everything from a "#" character to the end of the line is a comment<br />
# * Every non-blank line is a regex fragment which will only match hosts inside URLs<br />
<br />
#</pre> <!-- leave this line exactly as it is --><br />
.*</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=MediaWiki:Spam-blacklist&diff=15994MediaWiki:Spam-blacklist2020-12-21T19:14:22Z<p>Mastergalen: Created page with " #<!-- leave this line exactly as it is --> <pre> # External URLs matching this list will be blocked when added to a page. # This list affects only this wiki; refer also to th..."</p>
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<div> #<!-- leave this line exactly as it is --> <pre><br />
# External URLs matching this list will be blocked when added to a page.<br />
# This list affects only this wiki; refer also to the global blacklist.<br />
# For documentation see https://www.mediawiki.org/wiki/Extension:SpamBlacklist<br />
#<br />
# Syntax is as follows:<br />
# * Everything from a "#" character to the end of the line is a comment<br />
# * Every non-blank line is a regex fragment which will only match hosts inside URLs<br />
<br />
#</pre> <!-- leave this line exactly as it is --><br />
.* <errmsg=Your edit was blocked because it contains a URL that is not whitelisted. Please ask an admin to whitelist the URL at "MediaWiki talk:Spam-whitelist"></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=MediaWiki:Spam-whitelist&diff=15993MediaWiki:Spam-whitelist2020-12-21T19:11:18Z<p>Mastergalen: Created page with " #<!-- leave this line exactly as it is --> <pre> # External URLs matching this list will *not* be blocked even if they would # have been blocked by blacklist entries. # # Syn..."</p>
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<div> #<!-- leave this line exactly as it is --> <pre><br />
# External URLs matching this list will *not* be blocked even if they would<br />
# have been blocked by blacklist entries.<br />
#<br />
# Syntax is as follows:<br />
# * Everything from a "#" character to the end of the line is a comment<br />
# * Every non-blank line is a regex fragment which will only match hosts inside URLs<br />
<br />
#</pre> <!-- leave this line exactly as it is --><br />
<br />
\badf\.ly\b<br />
.*aidancbrady.com.*<br />
\bftbwiki\.org\b<br />
\bcurseforge\.com\b<br />
.*youtube.com.*<br />
.*minecraftforum.net.*<br />
.*industrial-craft.net.*<br />
.*gamepedia.com.*<br />
.*ae-mod.info.*<br />
.*machinemuse.net.*<br />
.*shiningrocksoftware.com.*<br />
.*theportalwiki.com.*<br />
.*wikipedia.org.*<br />
.*wikispaces.com.*<br />
.*wikia.com.*</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Starvation&diff=3806Starvation2019-03-07T15:19:52Z<p>Mastergalen: </p>
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<div>'''Starvation''' is one of the many ways to die in Banished. When there is not enough food available, citizens will start craving for food, and when the situation doesn't gets any better, this will result in death by starvation.<br />
<br />
Citizens & houses that are experiencing a lack of food have a fork-and-knife icon above them.<br />
<br />
<gallery><br />
Hunger.png|Hunger icon<br />
</gallery><br />
<br />
{{Banished}}<br />
<br />
[[Category:Death]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=File:Hunger.png&diff=3805File:Hunger.png2019-03-07T15:18:40Z<p>Mastergalen: Mastergalen moved page File:2019-03-06 (3).png to File:Hunger.png without leaving a redirect</p>
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<div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/Structures&diff=3426Main Page/Structures2017-12-20T21:21:21Z<p>Mastergalen: /* Buildings */</p>
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<div>==Buildings==<br />
<div class="row"><br />
<div class="col-lg-6"><br />
{{#dpl:<br />
| category = Structures<br />
| namespace =<br />
| count = 20<br />
| ordermethod=sortkey<br />
}}<br />
</div><br />
<div class="col-lg-6"><br />
{{#dpl:<br />
| category = Structures<br />
| namespace =<br />
| count = 20<br />
| offset = 20<br />
| ordermethod=sortkey<br />
}}<br />
</div><br />
</div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/Resources&diff=3425Main Page/Resources2017-12-20T21:19:27Z<p>Mastergalen: /* Resources */</p>
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<div>==[[Resources]]==<br />
<div class="row"><br />
<div class="col-lg-6"><br />
{{#dpl:<br />
| category = Resources<br />
| count = 20<br />
| ordermethod=sortkey<br />
}}<br />
</div><br />
<div class="col-lg-6"><br />
{{#dpl:<br />
| category = Resources<br />
| count = 20<br />
| offset = 20<br />
| ordermethod=sortkey<br />
}}<br />
</div><br />
</div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/Jobs&diff=3424Main Page/Jobs2017-12-20T21:13:39Z<p>Mastergalen: </p>
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<div>==[[Professions]]==<br />
{{#dpl:<br />
category = Professions<br />
}}</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Category:Modding&diff=3363Category:Modding2014-10-06T18:24:55Z<p>Mastergalen: Created page with "Category:Technical"</p>
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<div>[[Category:Technical]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Modding&diff=3362Modding2014-10-06T18:24:33Z<p>Mastergalen: </p>
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<div>{{stub}}<br />
You can get the Mod Kit from the [http://www.shiningrocksoftware.com/ Banished Main Site].<br />
<br />
A read-me document is available in the kit to help you get started.<br />
<br />
==Tutorials==<br />
[http://banishedmods.com/forumdisplay.php?fid=13 BanishedMods]<br />
<br />
==Things Moddable so far==<br />
*Animals<br />
*Buildings<br />
*[[Crop]]s<br />
*[[Profession]]<br />
*Translation, Font, and Character Set<br />
*[[Tree]]s<br />
<br />
[[Category:Modding]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Talk:Trading_Post&diff=3268Talk:Trading Post2014-05-07T13:08:27Z<p>Mastergalen: Unsigned</p>
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<div>Original table:<br />
{| class="wikitable sortable"<br />
|-<br />
! Crafted Good !! Trade Profit<br />
|-<br />
| Ale (wheat) || -20<br />
|-<br />
| Ale (Berries) || 20<br />
|-<br />
| Ale (Orchard) || 50<br />
|-<br />
| Firewood || 2<br />
|-<br />
| Iron Tools || 1<br />
|-<br />
| Steel Tools || -3<br />
|-<br />
| Hide Coat || -5<br />
|-<br />
| Wool Coat || 5<br />
|-<br />
| Warm Coat || -10<br />
|-<br />
|}<br />
<br />
Wool costs 5 and leather costs 10. That's 15 cost selling for 20. That's +5, not -10.<br />
<br />
{{unsigned|Turtle|03:33, 7 May 2014}}</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Trade&diff=3231Trade2014-04-13T15:17:55Z<p>Mastergalen: </p>
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<div>{{main|Trading Post}}<br />
[[File:Trading_Post_Trade.jpg|thumb|200px|right|Image of the trade tab at a Trade Post.]]<br />
Trading is a gameplay element in [[Banished]], which allows you to exchange resources with merchants at the [[Trading Post]].<br />
<br />
There are several types of merchants, which only deal in certain goods. Only general merchants and food merchants will accept food items, though all traders accept most resources. Seeds will only be carried by general merchants and seed merchants. <br />
<br />
Goods can be requested from merchants at the Trading Post, though those goods will cost more than had they not been requested. Requests may only be made with a merchant at the post, and it will take another visit from the '''same trader''' to bring the goods, not simply the next merchant.<br />
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[[Category:Gameplay]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Clothing&diff=3230Clothing2014-04-13T15:17:31Z<p>Mastergalen: </p>
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<div>{{resource<br />
|imagearea=warm_coat.jpg<br />
|imagesize=100px<br />
|appearance=1.0.0<br />
}}<br />
[[File:Tailor_menu.jpg|400px|thumb|right|The different types of clothing available at the tailor.]]<br />
Clothing can be crafted by the [[Tailor]] from [[Leather]] and/or [[Wool]] to help prevent your [[Citizens]] from freezing to death during [[Winter]].<br />
<br />
==Types of Clothing==<br />
===Hide Coats===<br />
Hide Coats are created from leather and offer a modest degree of warmth. Leather can be gained by [[hunting]] deer or slaughtering [[cattle]].<br />
<br />
===Wool Coats===<br />
Wool Coats are created from wool and offer a modest degree of warmth. Players can obtain wool by raising [[sheep]].<br />
<br />
===Warm Coats===<br />
Warm Coats require both wool and leather to craft, but offer a greater degree of protection than hide or wool coats. This makes them the best type of clothing for citizens, enabling them to stay outside for longer before feeling cold.<br />
<br />
{{resources}}<br />
<br />
[[Category:Winter]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Tutorials/Achievement_Guide&diff=3207Tutorials/Achievement Guide2014-03-26T21:29:28Z<p>Mastergalen: </p>
<hr />
<div>This guide will help you in getting all the Steam [[achievement]]s for [[Banished]].<br />
<br />
==Achievements==<br />
<br />
===Settlement, Village and Town===<br />
<br />
"Reach a population of 300, 600, 900 citizens."<br />
<br />
These are pretty straight forward in the sense that, building a big city will suffice. There are many guides about building big cities, so they will not be listed here.<br />
<br />
===One with Nature===<br />
<br />
"Reach 400 citizens without building crops fields, orchards, or pastures."<br />
<br />
The temptation to build farms, orchards and pastures can be big, so it is suggested to start at medium or hard difficulty to reduce the amount of seeds you start with. You can still trade for food from [[merchants]] if you worry about food variety. Just be sure to have enough food production to handle the loss of farms, orchards and pastures.<br />
<br />
===Isolationist===<br />
<br />
"Reach 300 citizens without building a trading post"<br />
<br />
Just don't build the trader, it's that simple.<br />
<br />
===Golden Gate===<br />
<br />
"Build a bridge that is at least 50 units long."<br />
<br />
Some maps might make it impossible to complete this, so be sure to check for sufficient spacing. Also be ready, for building a long bridge takes a lot of stone and time, and sometimes the builders will wander off to the other side to build, if they can. This can kill people if you're not careful.<br />
<br />
===Ready for anything===<br />
<br />
"Simultaneously store 2000 fuel, 2000 wood, 500 stone, 500 iron, 200 tools, 200 coats, and 30000 food."<br />
<br />
Raise the limits on your production buildings, and just wait for it, it'll come in time. Also, it doesn't mean all have to be stored in the same storage building, multiple storages count too.<br />
<br />
===Builder/Master Builder===<br />
<br />
"Build a town that has at least one of every possible structure." <br />
/ <br />
"Build a town with 3 churches, 5 boarding houses, 4 markets, 5 hospitals, 2 trading posts, 6 taverns, and a town hall."<br />
<br />
Both are self-explanatory, just be sure to have enough resources available.<br />
<br />
===Built from stone===<br />
<br />
"Build a town with 100 stone houses."<br />
<br />
Another self-explanatory achievement, but remember that stone houses take a lot of stone to build, and a too rapid rate of building can cause overpopulation and isolation of people.<br />
<br />
===Established/Tenure===<br />
<br />
"Build a town that has a population of 300 after 100 years." <br />
/ <br />
"Build a town that has a population of 500 after 200 years."<br />
<br />
Big city achievements, but this time, you have a time limit on when to reach a certain population.<br />
<br />
===Educated/Uneducated===<br />
<br />
"Have a fully educated population with 200 adults for 4 years." <br />
/ <br />
"Reach a population of 300 citizens without building schools."<br />
<br />
For the first one, just build a school early, like on year 2 or 3, to not get too many uneducated labourers. After you hit the limit, keep it that way for 4 years.<br />
<br />
For the second one, just leave those schools for later. This can be hard, but it's possible.<br />
<br />
===Blacksmith/Stylist===<br />
<br />
"Equip a population of over 200 adults with steel tools for 4 years." <br />
/ <br />
"Cloth a population of over 200 with warm coats for 4 years."<br />
<br />
Not hard to get, but the problem here is, people steal [[coal]] (needed to make the tools) to their own homes to heat the homes. Also, mines don't produce huge amounts of coal either, so merchants can be your best bet if you can get them to deliver it to you every trip.<br />
<br />
After getting sheep, wool will flow like water to you, making getting the second achievement a breeze. Just be sure to put the limit on both tools and coats a little more than 200, or you'll have to start from the beginning every time your people take the items from storage.<br />
<br />
===Exports===<br />
<br />
"Stock the trading post with at least 500 ale, 300 steel tools, and 200 warm coats."<br />
<br />
Just assign traders to the post, and raise the limits, and you'll get this in no time.<br />
<br />
===Farmer===<br />
<br />
"Acquire 3 livestock types, 8 crop seed types, and 8 orchard seed types."<br />
<br />
This is easy if you have a lot of things to trade for. You can check the town hall to see what seeds and animals you already have. Easiest to get on easy difficulty, as you start with sheep and a lot of seeds.<br />
<br />
===Firefighter===<br />
<br />
"Build 20 wells in a single town."<br />
<br />
[[Well]]s take stone to build, 40 to be exact, so be ready to commit. Otherwise, nothing too much to get it.<br />
<br />
===Food Variety===<br />
<br />
"Grow and harvest 8 different plants and 8 different orchard tree types in a single year."<br />
<br />
Just build an orchard and a farm for each of the seeds, then just wait, and you'll get it at some point.<br />
<br />
===Foodie===<br />
<br />
"In a single year, produce at least 2000 food each from hunters, gatherers, fisherman, pastures, fields, and orchards."<br />
<br />
I'm not yet sure if this achievement also allows you to get the food from multiple producers. Because getting 2000 of each resource from just one producer each is quite hard.<br />
<br />
===Healthy/Smiles All Around===<br />
<br />
"Maintain high health for 10 years in a town with at least 100 citizens." <br />
/ <br />
"Maintain high happiness for 10 years in a town with at least 100 citizens."<br />
<br />
High "happiness" and "health" mean, by my experience, constant 4,5 stars or above. Building civic buildings and having a herbalist and a varied diet will easily get this for you.<br />
<br />
===Lumberjack/Stonework===<br />
<br />
"Produce 50,000 logs in a 100 year period." <br />
/ <br />
"Produce 10,000 iron in a 100 year period."<br />
<br />
Logs are a lot easier to produce than iron, but for a time period like that, both are easily taken.<br />
<br />
===Tombstone===<br />
<br />
"Fill graveyards with at least 400 graves."<br />
<br />
Easier said than done, because the largest graveyard will only fit 138 graves. Also, graves vanish overtime, so the best way to get this is a tornado or famine, which both cause mass death.<br />
<br />
===Trader/Master Trader===<br />
<br />
"Use trading posts to trade 50,000 units of goods in a single town." <br />
/ <br />
"Use trading posts to trade 100,000 units of goods in a single town."<br />
<br />
Both achievements take time to get, so don't give up in the first 10 years of starting this.<br />
<br />
===Mason/Miner===<br />
<br />
"Maintain 2 quarries with 30 workers each for 3 years." <br />
/ <br />
"Maintain 2 mines with 30 workers each for 3 years."<br />
<br />
Because both mines and quarries kill people on the job often, put some extra workers beyond what you need to compensate for the deaths. I'm not sure, but available labourers may make it unnecessary to put extra workers on the job, I have yet to test this.<br />
<br />
===Highwaymen===<br />
<br />
"Build a town with 2000 stone paved road tiles."<br />
<br />
Stone roads can take up lots of stone, so be sure you have the stacks for this.<br />
<br />
===Immigrants===<br />
"Allow 200 nomads into a single town."<br />
<br />
Just allow the nomads into your city, but be sure to having sufficient housing, and a hospital for potential diseases.<br />
<br />
===Jack of all Trades===<br />
"Build a town of over 200 people that has someone working in every profession for at least 5 years."<br />
<br />
Build the places for people to work, and that's it. I'm not sure if dying workers, and labourers then replacing them, resets the progress.<br />
<br />
===Livestock===<br />
"Build a town that contains 60 cattle, 75 sheep, and 180 chickens."<br />
<br />
First you need to trade for the animals, then just steadily grow them to larger numbers. Be sure to reserve a huge amount of space for the pastures.<br />
<br />
===Mountain Men===<br />
"Using a harsh climate and a small mountainous map, maintain a population of 50 people for 20 years."<br />
<br />
The real challenge people keep talking about. You are given the settings, but can you really survive?<br />
<br />
==See also==<br />
* [[Achievements]]<br />
<br />
{{Banished}}</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Fire&diff=3098Fire2014-03-05T23:21:36Z<p>Mastergalen: </p>
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<div>[[File:Ashes.jpg|300px|thumbnail|right|Effects of a fire: Burnt down structures in a town.]]<br />
'''Fire''' is a type of [[Disasters|disaster]] that can threaten the existence of your whole town, if no [[Well|wells]] or nearby [[River|rivers]] or [[Lake|lakes]] are available to put the fire out.<br />
<br />
Fires have been reported to have started in [[housing]], [[Storage Barn]]s, [[market]]s, [[tailor]]s, and [[blacksmith]]s. <br />
<br />
==Fire spread==<br />
The spread of fire from building to building may be affected by the following factors.<br />
<br />
* '''Spacing''' - Fire will not jump over a certain number of tiles, possibly 5 <ref>http://www.reddit.com/r/Banished/comments/1zkzzm/official_fire_prevention_thread/</ref>. It has been reported that fire will jump 4 tiles. The number of spaces between buildings may decrease the chance fire will jump.<br />
* '''Aspects''' - a building may be more likely to catch fire if it is surrounded on multiple sides by fire.<br />
* '''Building Materials''' - A wooden building may catch more readily than a stone building. The anecdotal consensus is strong on this for houses, but less-reported for civic and commercial buildings (for example, wooden tailors vs. stone churches).<br />
* '''Building Types''' - Stockpiles, Farms, Orchards, and Pastures might not catch on fire. Other buildings may catch on fire with equal probability (factoring in building materials), or certain structures may catch on fire more readily.<br />
* '''Firefighting''' - Citizens will carry water from [[Well|wells]] and possibly from [[Lake|lakes]] and [[River|rivers]]. This can slow the spread of a fire. Citizens from different professions have been reported fighting fires. Using the [[Controls|Increase Priority]] tool to highlight the burning building, the [[Well|well]], or the area adjacent to the fire may be helpful.<br />
<br />
{{Banished}}<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Disasters]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Template:Resource/doc&diff=3065Template:Resource/doc2014-03-02T16:07:14Z<p>Mastergalen: </p>
<hr />
<div>{{Documentation subpage}}<br />
<!-- Categories and interwikis go at the bottom of this page. --><br />
{{resource<br />
|imagearea=Fish.jpg<br />
|imagesize=200px<br />
|appearance=1.0.0<br />
|weight=1 [[weight unit]]<br />
|value=1<br />
}}<br />
== Usage ==<br />
The example on the right was made using this code:<br />
<pre><br />
{{resource<br />
|imagearea=Fish.jpg<br />
|imagesize=200px<br />
|appearance=1.0.0<br />
|weight=1 [[weight unit]]<br />
|value=1<br />
}}<br />
</pre><br />
{| class="table table-hover"<br />
! Parameter !! Description !! Default<br />
|-<br />
| <code>imagearea</code> || The filename of the image to display. || [[:File:No_image.png|No image.png]]<br />
|-<br />
| <code>imagesize</code> || The horizontal width of the image, in pixels. For example: <tt>200px</tt>. || image width.<br />
|-<br />
| <code>appearance</code> || The version number of the first release in which this resource appeared. || <tt>?</tt><br />
|-<br />
| <code>weight</code> || The number of [[weight unit]]s that this resource takes up in inventories. E.g. <tt>25 weight units</tt>. || Optional<br />
|-<br />
| <code>value</code> || The trading value of this resource in the [[trading post]]. For example <tt>4</tt>. || Optional<br />
|}<br />
<br />
== See also ==<br />
* [[Template:Structure]]<br />
<br />
<includeonly><br />
<!-- Categories and interwikis go here: --><br />
<br />
</includeonly></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Talk:Main_Page&diff=3064Talk:Main Page2014-03-02T16:04:48Z<p>Mastergalen: /* Missing image and broken link in template */</p>
<hr />
<div>== Available for Windows only ==<br />
The line ''Banished is available on PC only.'' should read ''Banished is available for Windows only.''. My PC also runs Linux, but Banished is not available for Linux. [[User:Virtlink|Virtlink]] ([[User talk:Virtlink|talk]]) 10:25, 1 March 2014 (EST)<br />
<br />
:Thanks, corrected now.<br />
:--[[User:Mastergalen|Mastergalen]] ([[User talk:Mastergalen|talk]]) 13:53, 1 March 2014 (EST)<br />
<br />
== Missing image and broken link in template ==<br />
In the [[Template:Documentation subpage]] template there is a reference to an image ''Edit-copy_green.svg'' that doesn't exist. I tried uploading it, but the wiki doesn't accept SVG. I uploaded a PNG instead, [[media:Edit-copy_green.png|Edit-copy_green.png]]. Perhaps the image reference could be changed to the PNG?<br />
<br />
Also, in the same template, there is a reference to ''Timber Stone Wiki'' that shouldn't be there. It generates missing page errors all over the place. [[User:Virtlink|Virtlink]] ([[User talk:Virtlink|talk]]) 20:57, 1 March 2014 (EST)<br />
<br />
:Thanks, fixed.<br />
:--[[User:Mastergalen|Mastergalen]] ([[User talk:Mastergalen|talk]]) 11:04, 2 March 2014 (EST)</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Template:Documentation_subpage&diff=3063Template:Documentation subpage2014-03-02T16:04:31Z<p>Mastergalen: </p>
<hr />
<div><includeonly>{{#ifeq: {{lc:{{SUBPAGENAME}}}} | {{{override|doc}}}<br />
| <!-- doc page --><br />
</includeonly>{{<br />
#ifeq: {{{doc-notice|show}}} | show<br />
| {{mbox<br />
| type = notice<br />
| image = [[File:Edit-copy green.svg|40px]]<br />
| text = <br />
'''This is a documentation subpage for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}'''.<br />It contains usage information, [[Banished Wiki:Categorization|categories]], [[Help:Interlanguage links|interlanguage links]] and other content that is not part of the original {{ #if: {{{text2|}}} | {{{text2}}} | {{ #if: {{{text1|}}} | {{{text1}}} | {{ #ifeq: {{SUBJECTSPACE}} | {{ns:User}} | {{lc:{{SUBJECTSPACE}}}} template page | {{ #if: {{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}. <br />
}}<br />
}}{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}{{<br />
#if: {{{inhibit|}}}<br />
| <!-- skip --><br />
| <includeonly>{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}|[[Category:{{<br />
#switch: {{SUBJECTSPACE}}<br />
| Template = Template<br />
| User = User<br />
| #default = Banished Wiki<br />
}} documentation pages]]|[[Category:Documentation subpages without corresponding pages]]}}</includeonly><br />
}}<includeonly><br />
| <!-- if not on a /doc subpage, do nothing --><br />
}}</includeonly><noinclude><br />
{{documentation}}<br />
<!-- Add categories and interwikis to the /doc subpage, not here! --><br />
</noinclude></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Template:Documentation_subpage&diff=3062Template:Documentation subpage2014-03-02T16:04:09Z<p>Mastergalen: </p>
<hr />
<div><includeonly>{{#ifeq: {{lc:{{SUBPAGENAME}}}} | {{{override|doc}}}<br />
| <!-- doc page --><br />
</includeonly>{{<br />
#ifeq: {{{doc-notice|show}}} | show<br />
| {{mbox<br />
| type = notice<br />
| image = [[File:Edit-copy green.svg|40px]]<br />
| text = <br />
'''This is a documentation subpage for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}'''.<br />It contains usage information, [[Timber Stone Wiki:Categorization|categories]], [[Help:Interlanguage links|interlanguage links]] and other content that is not part of the original {{ #if: {{{text2|}}} | {{{text2}}} | {{ #if: {{{text1|}}} | {{{text1}}} | {{ #ifeq: {{SUBJECTSPACE}} | {{ns:User}} | {{lc:{{SUBJECTSPACE}}}} template page | {{ #if: {{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}. <br />
}}<br />
}}{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}{{<br />
#if: {{{inhibit|}}}<br />
| <!-- skip --><br />
| <includeonly>{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}|[[Category:{{<br />
#switch: {{SUBJECTSPACE}}<br />
| Template = Template<br />
| User = User<br />
| #default = Banished Wiki<br />
}} documentation pages]]|[[Category:Documentation subpages without corresponding pages]]}}</includeonly><br />
}}<includeonly><br />
| <!-- if not on a /doc subpage, do nothing --><br />
}}</includeonly><noinclude><br />
{{documentation}}<br />
<!-- Add categories and interwikis to the /doc subpage, not here! --><br />
</noinclude></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Template:Resource/doc&diff=3061Template:Resource/doc2014-03-02T11:11:07Z<p>Mastergalen: </p>
<hr />
<div>{{Documentation subpage}}<br />
<!-- Categories and interwikis go at the bottom of this page. --><br />
{{resource<br />
|imagearea=Fish.jpg<br />
|imagesize=200px<br />
|appearance=1.0.0<br />
|weight=1 [[weight unit]]<br />
|value=1<br />
}}<br />
== Usage ==<br />
The example on the right was made using this code:<br />
<pre><br />
{{resource<br />
|imagearea=Fish.jpg<br />
|imagesize=200px<br />
|appearance=1.0.0<br />
|weight=1 [[weight unit]]<br />
|value=1<br />
}}<br />
</pre><br />
{| class="table table-hover"<br />
|-<br />
| <code>imagearea</code> || The filename of the image to display. || [[:File:No_image.png|No image.png]]<br />
|-<br />
| <code>imagesize</code> || The horizontal width of the image, in pixels. For example: <tt>200px</tt>. || image width.<br />
|-<br />
| <code>appearance</code> || The version number of the first release in which this resource appeared. || <tt>?</tt><br />
|-<br />
| <code>weight</code> || The number of [[weight unit]]s that this resource takes up in inventories. E.g. <tt>25 weight units</tt>. || Optional<br />
|-<br />
| <code>value</code> || The trading value of this resource in the [[trading post]]. For example <tt>4</tt>. || Optional<br />
|}<br />
<br />
== See also ==<br />
* [[Template:Structure]]<br />
<br />
<includeonly><br />
<!-- Categories and interwikis go here: --><br />
<br />
</includeonly></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Template:Structure/doc&diff=3060Template:Structure/doc2014-03-02T10:31:30Z<p>Mastergalen: </p>
<hr />
<div>{{Documentation subpage}}<br />
<!-- Categories and interwikis go at the bottom of this page. --><br />
{{structure<br />
|imagearea=Market_img_400.jpg<br />
|imagesize=290px<br />
|type = Storage, Markets, and Trade<br />
|appearance=1.0.0<br />
|workers=25 [[vendor]]s<br />
|capacity=10,000 [[weight unit]]s<br />
}}<br />
== Usage ==<br />
The example on the right was made using this code:<br />
<pre><br />
{{structure<br />
|imagearea=Market_img_400.jpg<br />
|imagesize=290px<br />
|type = Storage, Markets, and Trade<br />
|appearance=1.0.0<br />
|workers=25 [[vendor]]s<br />
|capacity=10,000 [[weight unit]]s<br />
}}<br />
</pre><br />
{| class="table table-hover"<br />
|-<br />
| <code>imagearea</code> || The filename of the image to display. Default || [[media:No_image.png|No image.png]].<br />
|-<br />
| <code>imagesize</code> || The horizontal width of the image, in pixels. For example || <tt>290px</tt>. Default || image width.<br />
|-<br />
| <code>type</code> || The category to which the structure belongs. Default || <tt>?</tt><br />
|-<br />
| <code>appearance</code> || The version number of the first release in which this structure appeared. Default || <tt>?</tt><br />
|-<br />
| <code>workers</code> || The maximum number of workers and their occupation in this structure. For example || <tt>25 vendors</tt>. Default || not visible.<br />
|-<br />
| <code>capacity</code> || The maximum capacity of this structure. It can be items, citizens, etc.. For example || <tt>10,000 weight units</tt>. Default: not visible.<br />
|}<br />
<br />
== See also ==<br />
* [[Template:Resource]]<br />
<br />
<includeonly><br />
<!-- Categories and interwikis go here: --><br />
<br />
</includeonly></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=File:Edit-copy_green.svg&diff=3059File:Edit-copy green.svg2014-03-02T09:58:30Z<p>Mastergalen: </p>
<hr />
<div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Category:Death&diff=3058Category:Death2014-03-02T09:52:14Z<p>Mastergalen: Created page with "Category:Gameplay"</p>
<hr />
<div>[[Category:Gameplay]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Starvation&diff=3057Starvation2014-03-02T09:51:38Z<p>Mastergalen: </p>
<hr />
<div>{{stub}}<br />
{{image requested}}<br />
<br />
'''Starvation''' is the effect that a lack of food has on citizens. All citizens, regardless of profession or age, are affected by it.<br />
<br />
Citizens that are craving for food have a fork-and-knife icon above them.<br />
<br />
{{Banished}}<br />
<br />
[[Category:Death]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Talk:Main_Page&diff=3016Talk:Main Page2014-03-01T18:53:09Z<p>Mastergalen: </p>
<hr />
<div>== Available for Windows only ==<br />
The line ''Banished is available on PC only.'' should read ''Banished is available for Windows only.''. My PC also runs Linux, but Banished is not available for Linux. [[User:Virtlink|Virtlink]] ([[User talk:Virtlink|talk]]) 10:25, 1 March 2014 (EST)<br />
<br />
:Thanks, corrected now.<br />
:--[[User:Mastergalen|Mastergalen]] ([[User talk:Mastergalen|talk]]) 13:53, 1 March 2014 (EST)</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/play&diff=3015Main Page/play2014-03-01T17:55:32Z<p>Mastergalen: /* Play Banished */</p>
<hr />
<div>==Play Banished==<br />
Banished is available for Windows only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Issues&diff=3014Issues2014-03-01T15:44:00Z<p>Mastergalen: </p>
<hr />
<div>A list of the most severe known issues/bugs in [[Banished]].<br />
<br />
For a full list, please visit the [http://shiningrocksoftware.com/forum/categories/known-bugs Known Bugs forum section].<br />
<br />
==Save crash==<br />
Rare and hard to reproduce. After it occurs the game crashes at some time in the future when a player starts to save again. <br />
<br />
==Fix==<br />
A test patch is available on the [http://www.shiningrocksoftware.com/forum/discussion/1991/working-on-update-for-1-0-1- forums], likely fixing most save games.<br />
<br />
If you are playing on Steam you can opt into the beta test version. Right click on the game in your Steam library, select Properties, and then pick the BETAs tab. You can switch to the Test version.<br />
<br />
If you’ve got a standalone version of the game, you can [http://www.shiningrocksoftware.com/patch/Banished_1.0.1_140227_Test.zip download new exe’s and dlls]. Just replace the ones in the game directory.<br />
<br />
==See also==<br />
* Read more about the soon to be released [[Version history|1.0.1]].<br />
<br />
{{Banished}}<br />
<br />
[[Category:Technical]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Disasters&diff=2992Disasters2014-03-01T15:00:19Z<p>Mastergalen: </p>
<hr />
<div>{{image requested}}<br />
Your citizens may [[Death|die]] from [[starvation]], overpopulation, [[disease]], [[hypothermia]], harsh winters and dry summers, and from work related accidents. Your fields and orchards can suffer [[pest]] infestation, and [[livestock]] can develop diseases.<ref>http://www.shiningrocksoftware.com/?p=803</ref><br />
<br />
Disasters may be turned off when creating a new game. <br />
<br />
==Natural Disasters==<br />
* Tornadoes<br />
* Fire<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Gameplay]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Farming&diff=2990Farming2014-03-01T14:01:56Z<p>Mastergalen: </p>
<hr />
<div>{{#ev:youtube|Wq4aiygUhTk||right|Agriculture Gameplay}}<br />
Farming can be considered a sustainable method of obtaining food for your citizens, though farming for many [[seasons]] in one place will ruin the soil.<ref>http://www.shiningrocksoftware.com/?page_id=680</ref><br />
<br />
To plant each crop, their respective seeds have to be in storage. [[Seeds]] can be obtained through [[trade]] with the seed merchant.<ref>http://youtu.be/1xKbwGxUb18?t=58s</ref> [[Farming#Pasture|Pasture]] animals can also be traded for, but beware that custom orders of goods tend to be more expensive than regular goods brought by the trader.<br />
<br />
Nothing can be farmed during [[Seasons|winter]] time and [[Farming#Crops|Crops]] cannot be planted until [[Seasons|spring]]<ref name="Agriculture Development Video" />.<br />
<br />
[[Citizens]] need to be recruited to work in the fields manually, remember each time you create a new farm area to increase the number of workers allocated for the [[Professions|job]].<br />
<br />
== Crop Fields== <br />
[[File:Farming.jpg|thumb|300px|right|A group of prosperous crops.]]<br />
[[File:Crop_Field_Infestation.jpg|thumb|200px|right|An infested crop field.]]<br />
Crop Fields are used to produce crops such as<ref name="Agriculture Development Video">http://www.youtube.com/watch?v=Wq4aiygUhTk</ref>:<br />
* [[Cabbage]]<br />
* [[Wheat]]<br />
* [[Pumpkin]]<br />
* [[Potato]]<br />
* [[Squash]]<br />
* [[Corn]]<br />
<br />
=== Infestation ===<br />
[[File:Crop_Field_Infestation_Icon.jpg|thumb|200px|]] The player will be warned of any crop field infestations with an infestation icon as shown to the right.<br />
It is important to note that crop fields can become infested<ref name="Agriculture Development Video" />, this will destroy the entire crop. It also means that if the same crop is planted in the same area again they will have a much greater chance of being infected, as such it is recommended to plant a new type of crop in the field next year. Also of note is that if you have multiple crops of the same type in fields close together the infestation can spread, be sure to separate crops of the same type to avoid this problem.<br />
<br />
The best course of action during infestation is to order your workers to harvest the crop as soon as possible, this ensures you save some of the drop that was already produced.<br />
<br />
== Orchards ==<br />
{{main|Orchard}}<br />
[[File:Orchard_Plumb.jpg|thumb|300px|A young plumb orchard.]]<br />
[[File:Orchard_Menu.jpg|thumb|200px|]]<br />
Orchards are used to produce Fruit and Nuts such as listed below. Orchards need to be planned and planted will before use because they take roughly four years to grow enough to produce anything. It is worth noting that as trees in an orchard grow older they do produce more goods.<ref name="Agriculture Development Video" /> However, older trees will die and require replanting.<ref>http://www.shiningrocksoftware.com/?p=478</ref> Orchards can also be affected by infestations.<ref name="Agriculture Development Video" /><br />
* [[Walnut]]<br />
* [[Plumb]]<br />
* [[Chestnuts]]<br />
* [[Pear]]<br />
* [[Cherry]]<br />
* [[Apple]]<br />
* [[Pecan]]<br />
* [[Peach]]<br />
<br />
== Pasture ==<br />
{{main|Pasture}}<br />
[[File:Pasture_Cattle.jpg|thumb|300px|right|Cattle being reared in a pasture.]]<br />
[[File:Pasture_Menu.jpg|right|200px|]]<br />
Pastures are used produce livestock. Livestock can be moved between fields or herds can be "split" to spread animals between pastures and increase their numbers and productivity. A herd of at least 10 animals is required to split a herd. <ref name="Agriculture Development Video" /> <ref> http://www.reddit.com/r/Banished/comments/1xukm2/banished_ep15_farm_fever_etalyxs_lets_play/ </ref><br />
<br />
* [[Cattle]]<br />
* [[Sheep]]<br />
* [[Chickens]]<br />
<br />
==References== <br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=FAQ&diff=2984FAQ2014-02-28T13:57:19Z<p>Mastergalen: /* Will there be mac/linux support? */</p>
<hr />
<div>==What is Banished==<br />
{{main|Banished}}<br />
<br />
==Where can I buy Banished?==<br />
Banished is available for PC only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]<br />
<br />
For the technically advanced, it is possible to port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==How big is the download==<br />
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.<br />
<br />
==Will there be mac/linux support?==<br />
[[Banished]] will not launch with native support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.<br />
<br />
For the technically advanced, it is possible to port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==What engine was used to make this game?==<br />
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.<br />
<br />
== How long does it take to build a large town? How large is the map area? ==<br />
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.<br />
<br />
==Can you make multiple towns and trade in between them==<br />
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.<br />
<br />
== Are there be different area types to play in? ==<br />
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.<br />
<br />
== Did Cultures, Stronghold, and Settlers influence the game design? ==<br />
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.<br />
<br />
== What sort of disasters can occur? Is there more to it than just city building? ==<br />
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.<br />
<br />
== Do people get better at their jobs over time ==<br />
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.<br />
<br />
However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.<br />
<br />
== What are the hardware requirements for the game? ==<br />
Minimum:<br />
* OS: XP SP3 / Vista / Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)<br />
* DirectX: Version 9.0c<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
Recommended:<br />
* OS: Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor (or greater)<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 10 compatible card<br />
* DirectX: Version 11<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
== Are there be goals to reach while building a town or is the game just an open playground? ==<br />
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.<br />
<br />
==Can I mod the game==<br />
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.<br />
<br />
== Will there be multiplayer? Can I trade with other players? ==<br />
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.<br />
<br />
==Will there be more features added to Banished in the future?==<br />
{{main|Upcoming features}}<br />
<br />
==References==<br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=FAQ&diff=2983FAQ2014-02-28T13:57:05Z<p>Mastergalen: /* Where can I buy Banished? */</p>
<hr />
<div>==What is Banished==<br />
{{main|Banished}}<br />
<br />
==Where can I buy Banished?==<br />
Banished is available for PC only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]<br />
<br />
For the technically advanced, it is possible to port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==How big is the download==<br />
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.<br />
<br />
==Will there be mac/linux support?==<br />
[[Banished]] will not launch with native support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==What engine was used to make this game?==<br />
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.<br />
<br />
== How long does it take to build a large town? How large is the map area? ==<br />
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.<br />
<br />
==Can you make multiple towns and trade in between them==<br />
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.<br />
<br />
== Are there be different area types to play in? ==<br />
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.<br />
<br />
== Did Cultures, Stronghold, and Settlers influence the game design? ==<br />
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.<br />
<br />
== What sort of disasters can occur? Is there more to it than just city building? ==<br />
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.<br />
<br />
== Do people get better at their jobs over time ==<br />
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.<br />
<br />
However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.<br />
<br />
== What are the hardware requirements for the game? ==<br />
Minimum:<br />
* OS: XP SP3 / Vista / Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)<br />
* DirectX: Version 9.0c<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
Recommended:<br />
* OS: Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor (or greater)<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 10 compatible card<br />
* DirectX: Version 11<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
== Are there be goals to reach while building a town or is the game just an open playground? ==<br />
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.<br />
<br />
==Can I mod the game==<br />
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.<br />
<br />
== Will there be multiplayer? Can I trade with other players? ==<br />
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.<br />
<br />
==Will there be more features added to Banished in the future?==<br />
{{main|Upcoming features}}<br />
<br />
==References==<br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Upcoming_features&diff=2982Upcoming features2014-02-28T13:57:01Z<p>Mastergalen: </p>
<hr />
<div>This page is about '''upcoming features''' which have been confirmed by the developer. <br />
<br />
== Near Future ==<br />
{| class="table table-bordered table-hover"<br />
|-<br />
! style="width:15em; height:2em" | Feature<br />
! Description<br />
|-<br />
| Mac and Linux compatibility<br />
|<br />
"Banished is currently only for PC’s running Windows. However, I’d like to make Mac, Linux, and SteamOS versions in the future."<ref>http://www.shiningrocksoftware.com/2014-02-05-questions-and-answers/</ref><br />
<br />
For the technically advanced, it is already possible to port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
|-<br />
| Mod Pack<br />
| "A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support. "<ref>http://www.shiningrocksoftware.com/2014-02-05-questions-and-answers/</ref><br />
|}<br />
<br />
{{Banished}}<br />
<br />
==References==<br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=FAQ&diff=2981FAQ2014-02-28T13:55:28Z<p>Mastergalen: </p>
<hr />
<div>==What is Banished==<br />
{{main|Banished}}<br />
<br />
==Where can I buy Banished?==<br />
Banished is available for PC only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==How big is the download==<br />
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.<br />
<br />
==Will there be mac/linux support?==<br />
[[Banished]] will not launch with native support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==What engine was used to make this game?==<br />
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.<br />
<br />
== How long does it take to build a large town? How large is the map area? ==<br />
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.<br />
<br />
==Can you make multiple towns and trade in between them==<br />
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.<br />
<br />
== Are there be different area types to play in? ==<br />
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.<br />
<br />
== Did Cultures, Stronghold, and Settlers influence the game design? ==<br />
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.<br />
<br />
== What sort of disasters can occur? Is there more to it than just city building? ==<br />
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.<br />
<br />
== Do people get better at their jobs over time ==<br />
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.<br />
<br />
However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.<br />
<br />
== What are the hardware requirements for the game? ==<br />
Minimum:<br />
* OS: XP SP3 / Vista / Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)<br />
* DirectX: Version 9.0c<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
Recommended:<br />
* OS: Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor (or greater)<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 10 compatible card<br />
* DirectX: Version 11<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
== Are there be goals to reach while building a town or is the game just an open playground? ==<br />
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.<br />
<br />
==Can I mod the game==<br />
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.<br />
<br />
== Will there be multiplayer? Can I trade with other players? ==<br />
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.<br />
<br />
==Will there be more features added to Banished in the future?==<br />
{{main|Upcoming features}}<br />
<br />
==References==<br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=FAQ&diff=2980FAQ2014-02-28T13:54:30Z<p>Mastergalen: /* Will there be more features added to Banished in the future? */</p>
<hr />
<div>==What is Banished==<br />
{{main|Banished}}<br />
<br />
==Where can I buy Banished?==<br />
Banished is available for PC only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==How big is the download==<br />
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.<br />
<br />
==Will there be mac/linux support?==<br />
[[Banished]] will not launch with native support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==What engine was used to make this game?==<br />
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.<br />
<br />
== How long does it take to build a large town? How large is the map area? ==<br />
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.<br />
<br />
==Can you make multiple towns and trade in between them==<br />
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.<br />
<br />
== Are there be different area types to play in? ==<br />
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.<br />
<br />
== Did Cultures, Stronghold, and Settlers influence the game design? ==<br />
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.<br />
<br />
== What sort of disasters can occur? Is there more to it than just city building? ==<br />
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.<br />
<br />
== Do people get better at their jobs over time ==<br />
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.<br />
<br />
However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.<br />
<br />
== What are the hardware requirements for the game? ==<br />
Minimum:<br />
* OS: XP SP3 / Vista / Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)<br />
* DirectX: Version 9.0c<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
Recommended:<br />
* OS: Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor (or greater)<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 10 compatible card<br />
* DirectX: Version 11<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
== Are there be goals to reach while building a town or is the game just an open playground? ==<br />
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.<br />
<br />
== Will society upgrade technologically and culturally? ==<br />
No. The era of the game is fixed. There are simple upgrades you can make in the game, but you can’t get to the industrial revolution. Wood houses can be replaced by stone, you can eventually make better tools, have better education, and make better clothes, but you won’t be discovering machine guns and microchips.<br />
<br />
== Can roads only be in straight lines? Is everything placed on a grid? I want to build curved roads! ==<br />
Everything is on a grid. When I started building this game a grid seemed fine for the prototype, and it stayed. I’d love to have free form layout, curved roads, and placement of buildings at any angle. To change this now would require massive effort. If I ever make a sequel it will have free form layout, larger landscapes, and building on hills. (Talk about getting ahead of myself…)<br />
<br />
==Can I mod the game==<br />
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.<br />
<br />
== Will there be multiplayer? Can I trade with other players? ==<br />
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.<br />
<br />
==Will there be more features added to Banished in the future?==<br />
{{main|Upcoming features}}<br />
<br />
==References==<br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=FAQ&diff=2979FAQ2014-02-28T13:53:48Z<p>Mastergalen: /* Will there be mac/linux support? */</p>
<hr />
<div>==What is Banished==<br />
{{main|Banished}}<br />
<br />
==Where can I buy Banished?==<br />
Banished is available for PC only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==How big is the download==<br />
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.<br />
<br />
==Will there be mac/linux support?==<br />
[[Banished]] will not launch with native support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==What engine was used to make this game?==<br />
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.<br />
<br />
== How long does it take to build a large town? How large is the map area? ==<br />
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.<br />
<br />
==Can you make multiple towns and trade in between them==<br />
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.<br />
<br />
== Are there be different area types to play in? ==<br />
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.<br />
<br />
== Did Cultures, Stronghold, and Settlers influence the game design? ==<br />
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.<br />
<br />
== What sort of disasters can occur? Is there more to it than just city building? ==<br />
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.<br />
<br />
== Do people get better at their jobs over time ==<br />
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.<br />
<br />
However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.<br />
<br />
== What are the hardware requirements for the game? ==<br />
Minimum:<br />
* OS: XP SP3 / Vista / Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)<br />
* DirectX: Version 9.0c<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
Recommended:<br />
* OS: Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor (or greater)<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 10 compatible card<br />
* DirectX: Version 11<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
== Are there be goals to reach while building a town or is the game just an open playground? ==<br />
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.<br />
<br />
== Will society upgrade technologically and culturally? ==<br />
No. The era of the game is fixed. There are simple upgrades you can make in the game, but you can’t get to the industrial revolution. Wood houses can be replaced by stone, you can eventually make better tools, have better education, and make better clothes, but you won’t be discovering machine guns and microchips.<br />
<br />
== Can roads only be in straight lines? Is everything placed on a grid? I want to build curved roads! ==<br />
Everything is on a grid. When I started building this game a grid seemed fine for the prototype, and it stayed. I’d love to have free form layout, curved roads, and placement of buildings at any angle. To change this now would require massive effort. If I ever make a sequel it will have free form layout, larger landscapes, and building on hills. (Talk about getting ahead of myself…)<br />
<br />
==Can I mod the game==<br />
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.<br />
<br />
== Will there be multiplayer? Can I trade with other players? ==<br />
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.<br />
<br />
==Will there be more features added to Banished in the future?==<br />
It’s possible, but undecided at the moment. I have a lot of ideas for expansions but I also want to prototype and make new games as well. The focus after release is going to be on the mod-kit and ports to other platforms. After that’s done I’ll decide what’s next.<br />
<br />
==References==<br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=FAQ&diff=2978FAQ2014-02-28T13:53:31Z<p>Mastergalen: /* Where can I buy Banished? */</p>
<hr />
<div>==What is Banished==<br />
{{main|Banished}}<br />
<br />
==Where can I buy Banished?==<br />
Banished is available for PC only.<br />
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]<br />
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]<br />
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]<br />
* Purchase Banished on [http://www.gog.com/game/banished gog.com]<br />
<br />
For the technically advanced, it is possible to read port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].<br />
<br />
==How big is the download==<br />
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.<br />
<br />
==Will there be mac/linux support?==<br />
[[Banished]] will not launch with support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.<br />
<br />
==What engine was used to make this game?==<br />
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.<br />
<br />
== How long does it take to build a large town? How large is the map area? ==<br />
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.<br />
<br />
==Can you make multiple towns and trade in between them==<br />
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.<br />
<br />
== Are there be different area types to play in? ==<br />
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.<br />
<br />
== Did Cultures, Stronghold, and Settlers influence the game design? ==<br />
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.<br />
<br />
== What sort of disasters can occur? Is there more to it than just city building? ==<br />
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.<br />
<br />
== Do people get better at their jobs over time ==<br />
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.<br />
<br />
However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.<br />
<br />
== What are the hardware requirements for the game? ==<br />
Minimum:<br />
* OS: XP SP3 / Vista / Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)<br />
* DirectX: Version 9.0c<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
Recommended:<br />
* OS: Windows 7 / Windows 8<br />
* Processor: 2 GHz Dual Core processor (or greater)<br />
* Memory: 512 MB RAM<br />
* Graphics: 512 MB DirectX 10 compatible card<br />
* DirectX: Version 11<br />
* Hard Drive: 150 MB available space<br />
* Sound Card: Any<br />
<br />
== Are there be goals to reach while building a town or is the game just an open playground? ==<br />
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.<br />
<br />
== Will society upgrade technologically and culturally? ==<br />
No. The era of the game is fixed. There are simple upgrades you can make in the game, but you can’t get to the industrial revolution. Wood houses can be replaced by stone, you can eventually make better tools, have better education, and make better clothes, but you won’t be discovering machine guns and microchips.<br />
<br />
== Can roads only be in straight lines? Is everything placed on a grid? I want to build curved roads! ==<br />
Everything is on a grid. When I started building this game a grid seemed fine for the prototype, and it stayed. I’d love to have free form layout, curved roads, and placement of buildings at any angle. To change this now would require massive effort. If I ever make a sequel it will have free form layout, larger landscapes, and building on hills. (Talk about getting ahead of myself…)<br />
<br />
==Can I mod the game==<br />
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.<br />
<br />
== Will there be multiplayer? Can I trade with other players? ==<br />
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.<br />
<br />
==Will there be more features added to Banished in the future?==<br />
It’s possible, but undecided at the moment. I have a lot of ideas for expansions but I also want to prototype and make new games as well. The focus after release is going to be on the mod-kit and ports to other platforms. After that’s done I’ll decide what’s next.<br />
<br />
==References==<br />
<references/></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Template:Banished&diff=2977Template:Banished2014-02-28T13:50:17Z<p>Mastergalen: </p>
<hr />
<div>{{navbox<br />
| name = Banished<br />
| title = [[Banished]]<br />
|listclass = hlist<br />
<br />
| group1 = Gameplay<br />
| list1 = <br />
* [[Buildings]]<br />
* [[Professions]]<br />
* [[Achievements]]<br />
<br />
| group2 = Environment<br />
| list2 = <br />
* [[Disasters]]<br />
* [[Seasons]]<br />
* [[Weather]]<br />
<br />
| group3 = Tutorials<br />
| list3 =<br />
* [[Tutorials/Getting_Started_Guide|Getting Started Guide]]<br />
* [[Tutorials/First_Year_on_Hard_Difficulty|First Year on Hard Difficulty]]<br />
* [[Tutorials/Tips|Tips]]<br />
* [[Tutorials/Achievement Guide|Achievement Guide]]<br />
* [[Tutorials/Banished on Mac and Linux|Banished on Mac and Linux]]<br />
* [[Troubleshooting]]<br />
<br />
| group4 = Technical<br />
| list4 =<br />
* [[Controls]]<br />
* [[Map Seeds]]<br />
* [[Upcoming features]]<br />
}}<br />
<noinclude>{{documentation}}[[Category:Nav templates|B]]</noinclude></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Tutorials/Mac&diff=2976Tutorials/Mac2014-02-28T13:49:35Z<p>Mastergalen: Mastergalen moved page Tutorials/Mac to Tutorials/Banished on Mac and Linux</p>
<hr />
<div>#REDIRECT [[Tutorials/Banished on Mac and Linux]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Tutorials/Banished_on_Mac_and_Linux&diff=2975Tutorials/Banished on Mac and Linux2014-02-28T13:49:34Z<p>Mastergalen: Mastergalen moved page Tutorials/Mac to Tutorials/Banished on Mac and Linux</p>
<hr />
<div><title>Tutorial - Install Banished on Mac and Linux</title><!--<br />
--><metadesc>This article provides a step-by-step guide on how to install Banished on Mac and Linux with Wine.</metadesc><br />
Even though native Mac and Linux support is not currently available, there are ways to have [[Banished]] running on your computer.<br />
<br />
==Requirements==<br />
* A copy of Banished. [http://banished-wiki.com/wiki/Main_Page/play Find out where to buy].<br />
<br />
==Tested on==<br />
* MacBook Pro Retina 13", late 2013, Intel Iris Graphics 1GB, MacOS 10.9.1, standalone game<br />
* MacBook Air, Intel HD 5000 1GB, MacOS 10.8, standalone game<br />
* MacBook Air, Intel HD 4000 gfx, Steam version<br />
* Ubuntu, Radeon 6950, Steam version<br />
<br />
==Installation guide==<br />
# Install or update [http://www.playonmac.com/ PlayOnMac] for Mac or [http://www.playonlinux.com/ PlayOnLinux] for Linux users<br />
[[File:Wine logo.png|thumb|Install Wine]]<br />
# Add the latest [http://www.winehq.org/ Wine] to your local Wine versions (*Menu bar > Tools > Manage Wine Versions*)<br />
# Click on "Install a Program" on the right of the Play on Mac/Play on Linux window, then on "Install a non-listed program" on the bottom of the next window<br />
# In the wizard, first step, choose "Install a program in a new virtual drive"<br />
# Give your drive a name<br />
# Tick "Use another version of wine" and "Install some libraries"<br />
# Select the Wine version you installed before<br />
# Once the machine is set-up, you have to choose the libraries to install, which are: <code>POL_install_d3dx9</code> and <code>POL_install_xact</code><br />
# Then you have to chose an exe to run. This differs if you are using Steam or not.<br />
#* Without Steam (easiest and recommended) - Just select the Banished standalone installer, and click next. Once installed, Play on Mac/Play on Linux window will ask you if you want to create a shortcut, select the Banished 32bits exe (ery important), click next, rename the shortcut if you want, click next, click "I don't want ..." and next<br />
#* With Steam (which is not my case but should work. But you should use the standalone version) - Download the [http://media.steampowered.com/client/installer/SteamSetup.exe Steam Windows Installer] on the official Steam site first, then select the installer exe with the "browse" button, and let Steam install and update itself. Once done, close it, Play on Mac/Play on Linux window will ask you to create a shortcut, choose the Steam.exe, click next, rename it into SteamBanished or something similar (if you install multiple Steam games, each one should require it's own virtual drive, meaning its own Steam, thats why renaming it is not stupid), click next, click "I don't want ..." click next. In the Play on Mac/Play on Linux window select the Steam shortcut you just created, then click on "configure" on the right, and type "-no-dwrite" in the Arguments field (this corrects an error message you may have had, and corrects a graphical glitch on the Steam program itself). Close the window, run Steam, install banished, close everything and return to the Play on Mac/Play on Linux window.<br />
# Then, '''for both Steam and non-Steam''', in the Play on Mac/Play on Linux window, select the shortcut you just created, then click on "configure" (not "settings") in the right column<br />
# In the window that opened, select "display" tab then change GSLS support to disabled (this is for the graphics glitch)<br />
# Then on the "Miscellaneous" tab, click on "Open program's directory" browse to the banished install directory (if not on Steam, you should be right on it) and rename or remove the two VideoDX11 dll files (on't touch the VideoDX9 files !) <br />
# Close the window, double click the shortcut in the Play on Mac/Play on Linux window and enjoy.<br />
<br />
==Troubleshooting==<br />
* If you have some weird flickering, turn off vsync in the game's graphic options<br />
* If you are on Steam and the game still crashes, it may be because Steam launches the 64-bit executable by default. Simply rename the 64-bit exe to something else, and rename the duplicate 32-bit .exe to the original 64-bit name. Or find another way to make Steam launch the 32-bit version.<br />
* If you are on Steam and the game works but freezes/hard-locks once you hit a key, try disabling Steam overlay.<br />
<br />
{{Banished}}<br />
<br />
[[Category:Tutorials]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Tutorials/Banished_on_Mac_and_Linux&diff=2974Tutorials/Banished on Mac and Linux2014-02-28T13:49:16Z<p>Mastergalen: </p>
<hr />
<div><title>Tutorial - Install Banished on Mac and Linux</title><!--<br />
--><metadesc>This article provides a step-by-step guide on how to install Banished on Mac and Linux with Wine.</metadesc><br />
Even though native Mac and Linux support is not currently available, there are ways to have [[Banished]] running on your computer.<br />
<br />
==Requirements==<br />
* A copy of Banished. [http://banished-wiki.com/wiki/Main_Page/play Find out where to buy].<br />
<br />
==Tested on==<br />
* MacBook Pro Retina 13", late 2013, Intel Iris Graphics 1GB, MacOS 10.9.1, standalone game<br />
* MacBook Air, Intel HD 5000 1GB, MacOS 10.8, standalone game<br />
* MacBook Air, Intel HD 4000 gfx, Steam version<br />
* Ubuntu, Radeon 6950, Steam version<br />
<br />
==Installation guide==<br />
# Install or update [http://www.playonmac.com/ PlayOnMac] for Mac or [http://www.playonlinux.com/ PlayOnLinux] for Linux users<br />
[[File:Wine logo.png|thumb|Install Wine]]<br />
# Add the latest [http://www.winehq.org/ Wine] to your local Wine versions (*Menu bar > Tools > Manage Wine Versions*)<br />
# Click on "Install a Program" on the right of the Play on Mac/Play on Linux window, then on "Install a non-listed program" on the bottom of the next window<br />
# In the wizard, first step, choose "Install a program in a new virtual drive"<br />
# Give your drive a name<br />
# Tick "Use another version of wine" and "Install some libraries"<br />
# Select the Wine version you installed before<br />
# Once the machine is set-up, you have to choose the libraries to install, which are: <code>POL_install_d3dx9</code> and <code>POL_install_xact</code><br />
# Then you have to chose an exe to run. This differs if you are using Steam or not.<br />
#* Without Steam (easiest and recommended) - Just select the Banished standalone installer, and click next. Once installed, Play on Mac/Play on Linux window will ask you if you want to create a shortcut, select the Banished 32bits exe (ery important), click next, rename the shortcut if you want, click next, click "I don't want ..." and next<br />
#* With Steam (which is not my case but should work. But you should use the standalone version) - Download the [http://media.steampowered.com/client/installer/SteamSetup.exe Steam Windows Installer] on the official Steam site first, then select the installer exe with the "browse" button, and let Steam install and update itself. Once done, close it, Play on Mac/Play on Linux window will ask you to create a shortcut, choose the Steam.exe, click next, rename it into SteamBanished or something similar (if you install multiple Steam games, each one should require it's own virtual drive, meaning its own Steam, thats why renaming it is not stupid), click next, click "I don't want ..." click next. In the Play on Mac/Play on Linux window select the Steam shortcut you just created, then click on "configure" on the right, and type "-no-dwrite" in the Arguments field (this corrects an error message you may have had, and corrects a graphical glitch on the Steam program itself). Close the window, run Steam, install banished, close everything and return to the Play on Mac/Play on Linux window.<br />
# Then, '''for both Steam and non-Steam''', in the Play on Mac/Play on Linux window, select the shortcut you just created, then click on "configure" (not "settings") in the right column<br />
# In the window that opened, select "display" tab then change GSLS support to disabled (this is for the graphics glitch)<br />
# Then on the "Miscellaneous" tab, click on "Open program's directory" browse to the banished install directory (if not on Steam, you should be right on it) and rename or remove the two VideoDX11 dll files (on't touch the VideoDX9 files !) <br />
# Close the window, double click the shortcut in the Play on Mac/Play on Linux window and enjoy.<br />
<br />
==Troubleshooting==<br />
* If you have some weird flickering, turn off vsync in the game's graphic options<br />
* If you are on Steam and the game still crashes, it may be because Steam launches the 64-bit executable by default. Simply rename the 64-bit exe to something else, and rename the duplicate 32-bit .exe to the original 64-bit name. Or find another way to make Steam launch the 32-bit version.<br />
* If you are on Steam and the game works but freezes/hard-locks once you hit a key, try disabling Steam overlay.<br />
<br />
{{Banished}}<br />
<br />
[[Category:Tutorials]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=File:Wine_logo.png&diff=2973File:Wine logo.png2014-02-28T13:45:07Z<p>Mastergalen: </p>
<hr />
<div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/Development&diff=2959Main Page/Development2014-02-27T22:33:24Z<p>Mastergalen: Created page with "==Development== * Issues * Version history * Upcoming features"</p>
<hr />
<div>==Development==<br />
* [[Issues]]<br />
* [[Version history]]<br />
* [[Upcoming features]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page&diff=2958Main Page2014-02-27T22:32:52Z<p>Mastergalen: </p>
<hr />
<div>__NOTOC__<!--<br />
-->__NOTITLE__<!--<br />
--><title>Banished Wiki - City-building Strategy Game</title><!--<br />
--><metadesc>The Banished Wiki is the ultimate resource all around the Banished real-time strategy game.</metadesc><!--<br />
--><div class="jumbotron"><br />
<h1>Welcome to the Banished Wiki</h1><br />
The wiki dedicated to the Banished game.<br />
<br />
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in English<br />
<div class="g-plusone" data-annotation="inline" data-width="300" style="display:inline"></div><br />
</div><br />
<div align="center"><ad_leaderboard/></div><br />
<hr><br />
<div class="row"><br />
<div class="col-lg-4"><br />
{{:Main Page/about}}<br />
</div><br />
<div class="col-lg-4"><br />
{{:Main Page/play}}<br />
</div><br />
<div class="col-lg-4"><br />
==News==<br />
{{:Main Page/news}}<br />
</div><br />
</div><br />
<hr><br />
<div align="center"><ad_leaderboard/></div><br />
<hr><br />
<div class="row"><br />
<div class="col-lg-4"><br />
==Video==<br />
<div class="flex-video">{{#ev:youtube|Ls8FBFFjMxk}}</div><br />
</div><br />
<div class="col-lg-4"><br />
==Tutorials==<br />
{{:Main Page/tutorials}}<br />
{{:Main Page/popular}}<br />
</div><br />
<div class="col-lg-4"><br />
{{:Main Page/links}}<br />
</div><br />
</div><br />
<div class="row"><br />
<div class="col-lg-4"><br />
{{:Main Page/Professions}}<br />
</div><br />
<div class="col-lg-4"><br />
{{:Main Page/Resources}}<br />
</div><br />
<div class="col-lg-4"><br />
{{:Main Page/Structures}}<br />
</div><br />
</div><br />
<div class="row"><br />
<div class="col-lg-8"><br />
{{:Main Page/Development}}<br />
</div><br />
<div class="col-lg-4"><br />
==Wiki Community==<br />
{{:Main Page/Wiki}}<br />
</div><br />
</div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/Structures&diff=2957Main Page/Structures2014-02-27T22:31:43Z<p>Mastergalen: /* Buildings */ Splitting into two columns</p>
<hr />
<div>==Buildings==<br />
<div class="row"><br />
<div class="col-lg-6"><br />
<DynamicPageList><br />
category = Structures<br />
namespace = Main<br />
ordermethod=sortkey<br />
order = ascending<br />
redirects = include<br />
count = 20<br />
</DynamicPageList><br />
</div><br />
<div class="col-lg-6"><br />
<DynamicPageList><br />
category = Structures<br />
namespace = Main<br />
ordermethod=sortkey<br />
order = ascending<br />
redirects = include<br />
offset = 20<br />
</DynamicPageList><br />
</div><br />
</div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/Resources&diff=2956Main Page/Resources2014-02-27T22:30:14Z<p>Mastergalen: /* Resources */ Fix missing closing div</p>
<hr />
<div>==[[Resources]]==<br />
<div class="row"><br />
<div class="col-lg-6"><br />
<DynamicPageList><br />
category = Resources<br />
namespace = Main<br />
ordermethod=sortkey<br />
order = ascending<br />
count = 20<br />
</DynamicPageList><br />
</div><br />
<div class="col-lg-6"><br />
<DynamicPageList><br />
category = Resources<br />
namespace = Main<br />
ordermethod=sortkey<br />
order = ascending<br />
offset = 20<br />
</DynamicPageList><br />
</div><br />
</div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Main_Page/Resources&diff=2955Main Page/Resources2014-02-27T22:29:45Z<p>Mastergalen: /* Resources */ Splitting into two columns</p>
<hr />
<div>==[[Resources]]==<br />
<div class="row"><br />
<div class="col-lg-6"><br />
<DynamicPageList><br />
category = Resources<br />
namespace = Main<br />
ordermethod=sortkey<br />
order = ascending<br />
count = 20<br />
</DynamicPageList><br />
</div><br />
<div class="col-lg-6"><br />
<DynamicPageList><br />
category = Resources<br />
namespace = Main<br />
ordermethod=sortkey<br />
order = ascending<br />
offset = 20<br />
</DynamicPageList><br />
</div></div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Version_history&diff=2954Version history2014-02-27T22:26:04Z<p>Mastergalen: Created page with "This article documents the updates for Banished. ==Version history== {| class="collapsible wikitable" style="width:100%" !width="75"|Version !!width="90"|Date of Addition..."</p>
<hr />
<div>This article documents the updates for [[Banished]].<br />
<br />
==Version history==<br />
{| class="collapsible wikitable" style="width:100%"<br />
!width="75"|Version !!width="90"|Date of Addition !!Additions Summary<br />
|-<br />
| 1.0.1 || TBA || <br />
* Fixed a bug causing save games to fail.<br />
* Fixed a crash in the music player.<br />
* Fixed a startup crash when a video card doesn’t support depth sampled textures.<br />
* The startup menu scene no longer displays the last seen area.<br />
* Added a command line switch /dx9 to force the game into dx9 mode.<br />
* Added a command line switch /dx11 to force the game into dx11 mode.<br />
* Added a command line switch /windowed to force the game to start windowed instead of fullscreen.<br />
|-<br />
| 1.0 || 18 Feb 2014 || Initial release<br />
|}<br />
<br />
==Pre-release==<br />
A test patch is already available on the [http://www.shiningrocksoftware.com/forum/discussion/1991/working-on-update-for-1-0-1- forums].<br />
<br />
If you are playing on Steam you can opt into the beta test version. Right click on the game in your Steam library, select Properties, and then pick the BETAs tab. You can switch to the Test version.<br />
<br />
If you’ve got a standalone version of the game, you can [http://www.shiningrocksoftware.com/patch/Banished_1.0.1_140227_Test.zip download new exe’s and dlls]. Just replace the ones in the game directory.<br />
<br />
{{Banished}}<br />
<br />
[[Category:Development]]</div>Mastergalenhttp://banished-wiki.com/w/index.php?title=Issues&diff=2953Issues2014-02-27T22:19:54Z<p>Mastergalen: Created page with "A list of known issues/bugs in Banished. ==Save crash== Rare and hard to reproduce. After it occurs the game crashes at some time in the future when a player starts to sa..."</p>
<hr />
<div>A list of known issues/bugs in [[Banished]].<br />
<br />
==Save crash==<br />
Rare and hard to reproduce. After it occurs the game crashes at some time in the future when a player starts to save again. <br />
<br />
==Fix==<br />
A test patch is available on the [http://www.shiningrocksoftware.com/forum/discussion/1991/working-on-update-for-1-0-1- forums], likely fixing most save games.<br />
<br />
If you are playing on Steam you can opt into the beta test version. Right click on the game in your Steam library, select Properties, and then pick the BETAs tab. You can switch to the Test version.<br />
<br />
If you’ve got a standalone version of the game, you can [http://www.shiningrocksoftware.com/patch/Banished_1.0.1_140227_Test.zip download new exe’s and dlls]. Just replace the ones in the game directory.<br />
<br />
==See also==<br />
* Read more about the soon to be released [[Version history|1.0.1]].<br />
<br />
{{Banished}}<br />
<br />
[[Category:Technical]]</div>Mastergalen