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{{#ev:youtube|1xKbwGxUb18|400|right|Banished Trailer (Alpha Build)}}
{{#ev:youtube|Ls8FBFFjMxk||right|Banished Gameplay Trailer}}
{{#ev:youtube|bBGX0dl5Ziw|400|right|Banished Gameplay (Alpha Build)}}
Banished is a city-building strategy game being developed by [[Luke Hodorowicz]], where you control a group of exiled travellers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include [[hunting]] and [[gathering]], [[agriculture]], [[trade]], and [[fishing]]. However, sustainable practices must be considered to survive in the long term.<ref>http://www.shiningrocksoftware.com/</ref>


Banished is a city-building stategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include [[hunting]] and [[gathering]], [[agriculture]], [[trade]], and [[fishing]]. However, sustainable practices must be considered to survive in the long term.<ref>http://www.shiningrocksoftware.com/</ref>
The game will be available on [http://store.steampowered.com/app/242920 Steam] sometime early 2014.<ref>http://store.steampowered.com/app/242920</ref>


==Survival==
==Survival==
Surviving the winters will be among your greatest challenges. Your [[tailor]]s can make [[clothing]], your people can build [[house]]s and burn [[firewood]]. But necessities have a price — cutting down [[fores]]ts reduces the [[deer]] population you can hunt. Although your [[forester]]s can plant new [[tree]]s, the cures for many [[disease]]s can only be found in forests that have existed for decades.[[Farming]] for many seasons in one place will ruin the [[soil]]. Taking [[fish]] and [[game]] faster than they reproduce will lead to extinction, and your starvation.Wandering [[nomad]]s can join your [[town]] to grow the population quickly, but allowing them in increases the chance of [[illness]]es from far off lands!
Surviving the winters will be among your greatest challenges. Your [[tailor]]s can make [[clothing]], your people can build [[house]]s and burn [[firewood]]. But necessities have a price — cutting down [[forest]]s reduces the [[deer]] population you can hunt. Although your [[Foresting|foresters]] can plant new [[tree]]s, the cures for many [[disease]]s can only be found in forests that have existed for decades. [[Farming]] for many seasons in one place will ruin the [[soil]]. Taking [[fish]] and [[Hunting|game]] faster than they reproduce will lead to extinction, and your starvation. Wandering [[nomad]]s can join your [[town]] to grow the population quickly, but allowing them in increases the chance of [[illness]]es from far off lands!


==Gameplay==
==Gameplay==
The townspeople of Banished are your primary resource. They are [[Birth|born]], grow older, work, have [[children]] of their own, and eventually [[Death|die]]. Keeping them [[health]]y, [[Happiness|happy]], and [[Hunger|well-fed]] are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.Banished has no skill trees. Any [[structures|structure]] can be built at any time, provided that your people have collected the [[resources]] to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of [[trade vessel]]s. These [[merchant]]s are the key to adding [[livestock]] and annual [[crops]] to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing [[illness]]es from abroad.There are eighteen different [[occupation]]s that the people in the city can perform from [[farming]], [[hunting]], and [[blacksmithing]], to [[mining]], [[teaching]], and [[healing]]. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for [[iron]], and [[quarry]] for [[rock]], but all these choices require setting aside space into which you cannot expand.The success or failure of a town depends on the appropriate management of risks and resources.
The townspeople of Banished are your primary resource. They are [[Birth|born]], grow older, work, have [[citizens|children]] of their own, and eventually [[Death|die]]. Keeping them [[health]]y, [[Happiness|happy]], and [[Hunger|well-fed]] are essential to making your town grow. Building new [[House|homes]] is not enough—there must be enough people to move in and have families of their own. Banished has no skill trees. Any [[structures|structure]] can be built at any time, provided that your people have collected the necessary [[resources]] to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels at the [[Trading Post]]. These [[merchant]]s are the key to adding [[livestock]] and annual [[food|crops]] to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing [[illness]]es from abroad. There are twenty different [[professions|occupation]]s that the [[citizens]] in the city can perform from [[farming]], [[hunting]], and [[blacksmith]]ing, to [[mining]], [[School|teaching]], and [[Herbalist|herbalism]]. No single strategy will succeed for every town. Some [[resources]] may be more scarce from one map seed to the next. The player can choose to replant forests, mine for [[iron]], and [[quarry]] for [[stone]], but all these choices require setting aside space into which you cannot expand. The success or failure of a town depends on the appropriate management of risks and [[resources]].
 
==Modkit==
A beta version of a modkit was released on 26th August 2014 with patch 1.0.4, giving everyone the ability to add and make changes to buildings and professions, but still keeping the core of the game unaffected. <ref>http://banishedinfo.com/mods/resources/gettingstarted</ref>


==References==
==References==
<references/>
<references/>

Latest revision as of 02:06, 7 September 2014

Banished Gameplay Trailer

Banished is a city-building strategy game being developed by Luke Hodorowicz, where you control a group of exiled travellers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include hunting and gathering, agriculture, trade, and fishing. However, sustainable practices must be considered to survive in the long term.[1]

The game will be available on Steam sometime early 2014.[2]

Survival

Surviving the winters will be among your greatest challenges. Your tailors can make clothing, your people can build houses and burn firewood. But necessities have a price — cutting down forests reduces the deer population you can hunt. Although your foresters can plant new trees, the cures for many diseases can only be found in forests that have existed for decades. Farming for many seasons in one place will ruin the soil. Taking fish and game faster than they reproduce will lead to extinction, and your starvation. Wandering nomads can join your town to grow the population quickly, but allowing them in increases the chance of illnesses from far off lands!

Gameplay

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own. Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the necessary resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels at the Trading Post. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad. There are twenty different occupations that the citizens in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and herbalism. No single strategy will succeed for every town. Some resources may be more scarce from one map seed to the next. The player can choose to replant forests, mine for iron, and quarry for stone, but all these choices require setting aside space into which you cannot expand. The success or failure of a town depends on the appropriate management of risks and resources.

Modkit

A beta version of a modkit was released on 26th August 2014 with patch 1.0.4, giving everyone the ability to add and make changes to buildings and professions, but still keeping the core of the game unaffected. [3]

References

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