Difference between revisions of "Cemetery"

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When townsfolk die, if there is space in a '''cemetery''' a grave will appear. If a spot is available the family of the person that died won’t be as sad. If there are no cemeteries, they’ll be much sadder for a while, but they’ll head back toward normal [[happiness]] after a few years.<ref>http://www.shiningrocksoftware.com/?p=1474</ref>
Tooltip: Prevents citizens from becoming sad when their elders die.
 
 
 
Cost: x1 stone per unit of length
 
 
 
The player can place a cemetery of variable size anywhere where it fits. When townsfolk die, if there is space in a cemetery a grave will appear. If a spot is available the family of the person that died won’t be as sad. If there are no cemeteries, they’ll be much sadder for a while, but they’ll head back toward normal [[happiness]] after a few years.<ref>http://www.shiningrocksoftware.com/?p=1474</ref>
 
 
   
 
   
 
The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.
 
The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.
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The player can build a cemetery of variable size anywhere, where it is not obstructed.
 
   
 
   
 
Tombstones eventually decay and disappear after a generation or so. This allows reuse of graves. Otherwise, a town would be covered by cemeteries by the time 10 generations go by.
 
Tombstones eventually decay and disappear after a generation or so. This allows reuse of graves. Otherwise, a town would be covered by cemeteries by the time 10 generations go by.
 
   
 
   
 
Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The citizens don’t want to just tear apart graves so they can build homes and other buildings on top of them. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.
 
Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The citizens don’t want to just tear apart graves so they can build homes and other buildings on top of them. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.
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==Building Cost==
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* 1 [[stone]] per unit area
  
 
==References==
 
==References==

Revision as of 17:20, 14 January 2014

Cemetery
Cemetery.jpg
Category

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First Appearance

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When townsfolk die, if there is space in a cemetery a grave will appear. If a spot is available the family of the person that died won’t be as sad. If there are no cemeteries, they’ll be much sadder for a while, but they’ll head back toward normal happiness after a few years.[1]

The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.

The player can build a cemetery of variable size anywhere, where it is not obstructed.

Tombstones eventually decay and disappear after a generation or so. This allows reuse of graves. Otherwise, a town would be covered by cemeteries by the time 10 generations go by.

Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The citizens don’t want to just tear apart graves so they can build homes and other buildings on top of them. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.

Building Cost

References


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