Crafting
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In Banished, crafting serves an important role, it progresses the initial settlement into a thriving town using resources to create better goods.
Crafting is split into three sections:
Blacksmithing
- Main article: Blacksmith
Blacksmithing requires resources such as iron and logs to produce tools to make your citizens more efficent.
Resource Flow
Process | Input | Uneducated Worker Output | Trading Value Change (Un-edu.) | Educated Worker Output | Trading Value Change (Edu.) |
---|---|---|---|---|---|
Iron Tools | 1×Iron + 1×Logs | 1×Iron Tool | 1 profit | 2×Iron Tool | 9 profit |
Steel Tools | 1×Iron + 1×Logs + 1×Coal | 1×Steel Tool | 3 loss | 2×Steel Tool | 7 profit |
Brewing
- Main article: Tavern
A tavern produces ales, which consumes resources such as plums. Citizens then consume the ale, which raises their happiness.
Tailoring
- Main article: Tailor
A tailor can craft clothing from leather and wool to prevent your Citizens from freezing to death in winter.
Resource Flow
Process | Input | Uneducated Worker Output | Trading Value Change (Un-edu.) | Educated Worker Output | Trading Value Change (Edu.) |
---|---|---|---|---|---|
Hide Coats | 2×Leather | 1×Hide Coat | 5 loss | 2×Hide Coat | 10 profit |
Wool Coats | 2×Wool | 1×Wool Coat | 5 profit | 2×Wool Coat | 20 profit |
Warm Coats | 2×Leather + 2×Wool | 1×Warm Coat | 20 loss | 2×Warm Coat | 10 profit |
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