Currency: Difference between revisions

(Creating an article about currency)
 
(→‎Resources: Putting values into a sortable table)
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Firewood is possibly the most efficient trade good for selling, given that it's an infinite resource with high value.
Firewood is possibly the most efficient trade good for selling, given that it's an infinite resource with high value.


* Logs have a value of 2.
{| class="wikitable sortable" border="1"
* Firewood has a value of 4.
|+ Sortable table
* Iron and wool have a value of 5.
|-
* Coal has a value of 6.
! scope="col" | Resource
* Stone has a value of 7.
! scope="col" | Value
* Leather has a value of 10.
! scope="col" | Custom order
|-
| Logs || 2 || 2
|-
| Firewood || 4 || 5
|-
| Iron || 5 || 6
|-
| Wool || 5 || 6
|-
| Coal || 6 || 7
|-
| Stone || 7 || 8
|-
| Leather || 10 || 12
|}


===Clothing and tools===
===Clothing and tools===

Revision as of 10:44, 28 February 2014

Banished doesn't use any type of money for trading, however, each resource has a certain value and can be traded in for others, whichever are offered by a merchant.

Ordering resources increases their base cost by 25%, any values after the comma are truncated.

Resources

Firewood is possibly the most efficient trade good for selling, given that it's an infinite resource with high value.

Sortable table
Resource Value Custom order
Logs 2 2
Firewood 4 5
Iron 5 6
Wool 5 6
Coal 6 7
Stone 7 8
Leather 10 12

Clothing and tools

There is one caveat: Steel tools cost more in production (2 + 5 + 6 = 13), if produced by an uneducated blacksmith.

  • Hide coats and Wool coats have a value of 15.
  • Warm coats have a value of 20.
  • Iron tools have a value of 8.
  • Steel tools have a value of 10.

Food and consumables

Ordering food explicitly does not increase the cost, due to the above mentioned rounding.

  • Most types of food, such as food made from plants have a value of 1.
  • Eggs have a value of 2.
  • Any type of meat has a value of 3.
  • Herbs have a value of 4, but ordering them increses their cost to 5.
  • Ale is offered for 8 units, but costs 10, when explicitly ordered.

Livestock

Livestock can be purchased from livestock merchants, which is a requirement for pastures.

  • Cattle can be bought for 800(?) currency units, and cost 1000, if explicitly ordered.
  • Chicken can be bought for 400 currency units, and cost 500, if explicitly ordered.
  • Sheep can be bought for 600(?) currency units, and cost 750, if explicitly ordered.

Seeds

Seeds are required to grow crops on crop fields. There is no point in buying each seed more than once. Once purchased, the seeds can be used infinitely. The available seeds can also be checked in the town hall.

  • Each type of seed costs 2500 currency units, ordering them from a seed merchant increases the cost to 3125 units.


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