Herbalist: Difference between revisions

(How the herbalist provides health)
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|title = Herbalist
|title = Herbalist
|appearance=1.0.0
|appearance=1.0.0
|workers=2 [[herbalist]]s
}}
}}
[[File:Herbalist_2.jpg|thumb|200px|right|Another Herbalist in the wilderness.]]
[[File:Herbalist_2.jpg|thumb|200px|right|Another Herbalist in the wilderness.]]
The '''herbalist''' works with [[root]]s to produce cures for various illnesses.
The '''herbalist''' works with [[root]]s to produce cures for various illnesses.


When the Herbalist's Hut is placed and you assign a [[citizen]] to be a Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, and by the herbalist to cure minor [[disease]]s. It seems that the idea of [[Forest|ancient forests]], which are thought to spawn more herbs and other resources, haven't been implemented and that resources such as [[herb]]s spawn depending on the number of mature trees in the area. <ref>http://www.youtube.com/watch?v=WvbaMBm5UzQ</ref> Therefore you may, as of now, place a [[Herbalist]] next to a [[Forester's Lodge]] without the risk of running out of [[herb]]s, as long as you have set the [[Forester's Lodge]] to plant or plant and cut.
When the Herbalist's Hut is placed and you assign a [[citizen]] to be a Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, and by the herbalist to cure minor [[disease]]s. It seems that the idea of [[Forest|ancient forests]], which are thought to spawn more herbs and other resources, haven't been implemented and that resources such as [[herbs]] spawn depending on the number of mature trees in the area. <ref>http://www.youtube.com/watch?v=WvbaMBm5UzQ</ref> Therefore you may, as of now, place a [[Herbalist]] next to a [[Forester's Lodge]] without the risk of running out of [[herb]]s, as long as you have set the [[Forester's Lodge]] to plant or plant and cut.


[[Herb]]s collected by a herbalist can be used by a [[Physician]] to cure [[disease]]s.
[[Herb]]s collected by a herbalist can be used by a [[Physician]] to cure [[disease]]s.


The production rate depends on the surrounding tree density and not the age of trees.<ref>https://www.youtube.com/watch?v=WvbaMBm5UzQ</ref>
The production rate depends on the surrounding tree density and not the age of trees.<ref>https://www.youtube.com/watch?v=WvbaMBm5UzQ</ref>
The Herbalist has a range of 62 squares (diameter).
==Healing Citizens==
When a villager has low health they will attempt to visit the herbalist. They will attempt to get a herb from the stockpile, and if one is present they will take it to a herbalists hut. If there is a herbalist staffed there then the villager will have their health increased.
A herbalist is required to be staffed in order for villagers to be healed even if there is a large surplus of herbs. The herbalist will act as a labourer when there is a surplus of herbs until a villager requires their services. If there are no herbalists staffed villagers will not take herbs from stockpiles.
==Education==
An uneducated herbalist appears to heal 0.5 hearts, an educated herbalist heals 1 heart.


==Building cost ==
==Building cost ==
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{{structures}}
{{structures}}
[[Category:Resource Production]]
[[Category:Resource Production]]
==Healing Citizens==
When a villager has low health they will attempt to visit the herbalist. They will attempt to get a herb from the stockpile, and if one is present they will take it to a herbalists hut. If there is a herbalist staffed there then the villager will have their health increased.
A herbalist is required to be staffed in order for villagers to be healed even if there is a large surplus of herbs. The herbalist will act as a labourer when there is a surplus of herbs until a villager requires their services. If there are no herbalists staffed villagers will not take herbs from stockpiles.
==Education==
An uneducated herbalist appears to heal 0.5 hearts, an educated herbalist heals 1 heart.


==References==
==References==
<references/>
<references/>

Latest revision as of 14:15, 2 November 2018

Herbalist
Herbalist img 400.jpg
Category

Resource Production

First Appearance

1.0.0

Max. Workers

2 herbalists

Another Herbalist in the wilderness.

The herbalist works with roots to produce cures for various illnesses.

When the Herbalist's Hut is placed and you assign a citizen to be a Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, and by the herbalist to cure minor diseases. It seems that the idea of ancient forests, which are thought to spawn more herbs and other resources, haven't been implemented and that resources such as herbs spawn depending on the number of mature trees in the area. [1] Therefore you may, as of now, place a Herbalist next to a Forester's Lodge without the risk of running out of herbs, as long as you have set the Forester's Lodge to plant or plant and cut.

Herbs collected by a herbalist can be used by a Physician to cure diseases.

The production rate depends on the surrounding tree density and not the age of trees.[2]

The Herbalist has a range of 62 squares (diameter).

Healing Citizens

When a villager has low health they will attempt to visit the herbalist. They will attempt to get a herb from the stockpile, and if one is present they will take it to a herbalists hut. If there is a herbalist staffed there then the villager will have their health increased.

A herbalist is required to be staffed in order for villagers to be healed even if there is a large surplus of herbs. The herbalist will act as a labourer when there is a surplus of herbs until a villager requires their services. If there are no herbalists staffed villagers will not take herbs from stockpiles.

Education

An uneducated herbalist appears to heal 0.5 hearts, an educated herbalist heals 1 heart.

Building cost

Footprint
Herbalist Footprint.png
Resource Amount
Labor.png
45
Log.png
30
Stone.png
12




References

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