Map Seeds

Revision as of 12:08, 22 February 2014 by Mastergalen (talk | contribs) (Created page with "{{image requested}} Banished '''map seeds''' are values made up of numbers, used as the basis for generating every Banished map. == Map generation == Whenever the game ha...")
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Banished map seeds are values made up of numbers, used as the basis for generating every Banished map.

Map generation

Whenever the game has to generate a new map, it calls upon an algorithm. This algorithm will output a pseudo-random value that is then used to determine what the map will look like. However, the algorithm will always end up with the same value if the starting point (seed) that the algorithm uses is the same number. This is why seeds exist-to easily generate entirely different worlds from a single value.

A map's seed is set when that world is created. By default, it is decided automatically (if so, the game uses the system time as the seed), but it can also be set manually. Set and reuse a seed to replay that world, or use a known seed to play the same world as another player.

Determining the seed

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See also

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