Tutorials/Getting Started Guide: Difference between revisions

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You have been banished from your city... now you must fight to survive
In [[Banished]], you control a group of exiled travelers who decide to restart their lives in a new land. You'll have to help them survive.
 
In this game you control a group of exiled travelers who decide to restart their lives in a new land. You'll have to help them survive.


==Starting the tutorial==
==Starting the tutorial==
The easiest way to start learning how to play the game is by selecting to play one of the tutorials from the main menu:
The easiest way to start learning how to play the game is by selecting to play one of the tutorials from the main menu:
* Getting Started - Learn the basics of the game, including camera movement, constructing basic buildings, assigning workers to jobs and starting a new town.
* Getting Started - Learn the basics of the game, including camera movement, constructing basic buildings, assigning workers to jobs, and starting a new town.
* Survival - Learn to build buildings that produce goods that can increase chances of survival, such as [[blacksmith]]s, [[tailor]]s and [[forester]]s.
* Survival - Learn which buildings produce goods that can increase chances of survival, such as [[blacksmith|blacksmiths]], [[tailor|tailors]] and [[forester|foresters]].
* Food Production - Learn to produce [[food]] from [[fishing]], [[hunting]], [[gathering]], [[farming]], [[crops]], [[Orchard|growing fruit trees]] and raising [[livestock]].
* Food Production - Learn to produce [[food]] from [[fishing]], [[hunting]], [[gathering]], [[farming]], [[crops]], [[Orchard|growing fruit trees]] and raising [[livestock]].
* Trade - Learn how to trade produced goods for new [[seeds|crop seeds]], orchard seeds, livestock, food, [[tools]] and other resources.
* Trade - Learn how to trade produced goods for new [[seeds|grain seeds]], orchard seeds, livestock, food, [[tools]] and other resources.


==Difficulty Levels==
==Difficulty Levels==
* An easy game begins with six families. A large amount of [[clothing]], [[food]], [[firewood]], building materials, and [[tools]] are provided. [[House]]s and [[Storage|storage areas]] are have already been built. [[Seeds]] for fields and [[orchard]]s are available as well as a herd of [[livestock]]."
* An easy game begins with six families. A large amount of [[clothing]], [[food]], [[firewood]], building materials, and [[tools]] are provided. [[House]]s and [[Storage|storage areas]] are have already been built. [[Seeds]] for fields and [[orchard]]s are available as well as a herd of [[livestock]]."
* A moderate game begins with five families, food, firewood, tools, and construction materials are provided. A storage barn has been built. Some seeds for fields and orchards are available."
* A moderate game begins with five families, food, firewood, tools, and construction materials are provided. A storage barn has been built. Some seeds for fields and orchards are available."
* A hard game begins with four families. A small amount of clothing, food, firewood, and tools are provided. No seeds for farming are available. Note that seeds and livestock will only become available once you build a [[Trading Post]] and trade with a merchant.
* A hard game begins with four families. A small amount of clothing, food, firewood, and tools are provided, however, no seeds for farming or orchards are available. Note that seeds and livestock will only become available once you build a [[Trading Post]] and trade with a merchant.


==Controls==
==Controls==
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==Placing a building==
==Placing a building==
Placing a building will leave a footprint where it will be built. To get the townsfolk to start construction, you'll have to collect [[wood]] for the structure and [[stone]] for the foundation.
Placing a building will leave a light brown rectangle where it will be built. To get the townsfolk to start construction, you'll have to collect [[wood|logs]] for the structure, [[stone]] for the foundation, and [[iron]] for some buildings. The townsfolk will clear the plot of trees, stone, and iron, and will then collect and deposit the requisite materials. Once all the materials have been placed at the plot, a small frame will appear and the building is ready for a [[builder]].


==First Steps==
==First Steps==
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==Food==
==Food==
* A source of food should be the first building you construct. Starting food stores deplete quickly and can easily lead to mass starvation. The best food buildings are as follows:
* Food is one of the highest priorities in the game. Starting food stores deplete quickly and can easily lead to mass starvation, so it's best to get your food production up as fast as possible. The best food buildings are as follows:
* The [[Gatherer's Hut]] produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the [[Herbalist]].
* The [[Gatherer's Hut]] produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the [[Herbalist]] and [[Forester]].
* The [[Fishing Dock]] can be placed in large streams or lakes. It does not produce as much as Gatherer's Huts but can be placed close to town, allowing faster transit to your town center.
* The [[Fishing Dock]] can be placed half in large streams or lakes. It does not produce as much as Gatherer's Huts but can be placed close to town, allowing faster transit to your town center.
* The [[Hunting Cabin]] is the third viable food option. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a [[Forester's Lodge]], which will also remove stone and iron thus increasing productivity. Hunting is required to make a [[Hide Coat]], a necessity in the early game made by the [[Tailor]] to prevent [[Hypothermia]].
* The [[Hunting Cabin]] is the third viable food option during the first year. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a [[Forester's Lodge]], which will also remove stone and iron thus increase productivity. Hunting produces [[Leather]] in addition to meat and is required to make a [[Hide Coat]], a necessity in the early game made by the [[Tailor]] to prevent [[Hypothermia]].
* Other food sources such as crops, orchards, and livestock are not recommended in the first year as they are time consuming and susceptible to early frost or disease. A combination of [[Gatherer]], [[Fisherman]], and [[Hunter]] are the best for rapid early food production.
* Crops, orchards, and livestock are not recommended early on as they are time consuming and susceptible to early frost or disease. A combination of [[Gatherer|Gatherer's Huts]], [[Fisherman|Fishermen]], and [[Hunter|Hunters]] is best for early food production.


==Housing==
==Housing==
* Housing for your starting families should ideally be built by the first winter to prevent citizens dying from hypothermia.
* Your starting families need housing from the get go; winter should be an absolute maximum time to wait. Citizens without houses will die very quickly in winter due to the cold.
* A [[Wood House]] for each family is recommended, ideally placing them near worked buildings. This increases productivity by decreasing the distance a citizen has to walk from their home to their job.
* [[Wood House|Wooden houses]] are recommended at first. Each family requires one house, which should be placed as close as possible to work buildings. This increases productivity by decreasing the distance a citizen has to walk from their home to their job.
* A [[Stone House]] uses a large amount of stone and can be a waste of resources early in the game. They use less firewood in winter, freeing more logs for construction or items like tools. Wooden houses can be upgraded to stone houses after being constructed.
* A [[Stone House]] requires a large amount of stone to build, and can be a waste of resources early in the game. They use less firewood in winter, though, which increases the amount of spare logs. Wooden houses can be upgraded to stone houses after being constructed, so to conserve resources, it's best to stick with them early on.


[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 21:06, 19 February 2014

In Banished, you control a group of exiled travelers who decide to restart their lives in a new land. You'll have to help them survive.

Starting the tutorial

The easiest way to start learning how to play the game is by selecting to play one of the tutorials from the main menu:

Difficulty Levels

  • An easy game begins with six families. A large amount of clothing, food, firewood, building materials, and tools are provided. Houses and storage areas are have already been built. Seeds for fields and orchards are available as well as a herd of livestock."
  • A moderate game begins with five families, food, firewood, tools, and construction materials are provided. A storage barn has been built. Some seeds for fields and orchards are available."
  • A hard game begins with four families. A small amount of clothing, food, firewood, and tools are provided, however, no seeds for farming or orchards are available. Note that seeds and livestock will only become available once you build a Trading Post and trade with a merchant.

Controls

Main article: Controls
Rotate View Left Q
Rotate View Right E
Move View Forward W
Move View Back S
Move View Left A
Move View Right D
Pitch up PgUp
Pitch down PgDown


Placing a building

Placing a building will leave a light brown rectangle where it will be built. To get the townsfolk to start construction, you'll have to collect logs for the structure, stone for the foundation, and iron for some buildings. The townsfolk will clear the plot of trees, stone, and iron, and will then collect and deposit the requisite materials. Once all the materials have been placed at the plot, a small frame will appear and the building is ready for a builder.

First Steps

When you begin a new game, it is important to secure certain resources and buildings within the first year. Depending on the difficulty level, resources can dwindle quickly and cause your citizens to die of hypothermia or starvation.

Food

  • Food is one of the highest priorities in the game. Starting food stores deplete quickly and can easily lead to mass starvation, so it's best to get your food production up as fast as possible. The best food buildings are as follows:
  • The Gatherer's Hut produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the Herbalist and Forester.
  • The Fishing Dock can be placed half in large streams or lakes. It does not produce as much as Gatherer's Huts but can be placed close to town, allowing faster transit to your town center.
  • The Hunting Cabin is the third viable food option during the first year. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a Forester's Lodge, which will also remove stone and iron thus increase productivity. Hunting produces Leather in addition to meat and is required to make a Hide Coat, a necessity in the early game made by the Tailor to prevent Hypothermia.
  • Crops, orchards, and livestock are not recommended early on as they are time consuming and susceptible to early frost or disease. A combination of Gatherer's Huts, Fishermen, and Hunters is best for early food production.

Housing

  • Your starting families need housing from the get go; winter should be an absolute maximum time to wait. Citizens without houses will die very quickly in winter due to the cold.
  • Wooden houses are recommended at first. Each family requires one house, which should be placed as close as possible to work buildings. This increases productivity by decreasing the distance a citizen has to walk from their home to their job.
  • A Stone House requires a large amount of stone to build, and can be a waste of resources early in the game. They use less firewood in winter, though, which increases the amount of spare logs. Wooden houses can be upgraded to stone houses after being constructed, so to conserve resources, it's best to stick with them early on.
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