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(Created page with "==What is Banished== {{main|Banished}} ==Will the game have combat==Eventually? I don’t want to give much away as combat is just a design on paper and I’d want to protot...")
 
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{{main|Banished}}
{{main|Banished}}


==Will the game have combat==Eventually?  I don’t want to give much away as combat is just a design on paper and I’d want to prototype and test before giving anything away. The game was designed originally without combat, and since then I had planned on getting out a non-combative version and adding combat as an expansion or patch. This isn’t set in stone. Regardless, if it gets added, for those that don’t want combat there would always be the option to disable it.==Will there be mac/linux support?==I’d love to support more platforms, but I can’t promise anything. I wrote the code to make this easy, but system interfaces (disc i/o, input, graphics, etc) need implementations per platform. I’m just one guy, so my first priority is to get the game finished. If the game does well I have ideas for expansions, and I could probably be convinced to extend the engine for multi-platform support. I know that no one likes a later release date for their platform of choice. Sorry.==What engine was used to make this game?==None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.==Why isn’t this on Steam Greenlight and/or Kickstarter?==Shining Rock wanted the game to be fairly polished before showing it off to a large group of people, and he wanted something concrete to show before asking for any sort of crowd-sourcing. He has been thinking about these things and how/when/if they’ll be done.== Can I be an alpha/beta tester, where the heck are the alpha/beta builds? ==Again, before letting people play, he wants the game to be polished. He will certainly have some sort of demo build or beta program before release. The code is in flux and he does not want to give false impressions and set biases based on really early impressions of the game play – it might change.
==Will the game have combat==
Eventually?  I don’t want to give much away as combat is just a design on paper and I’d want to prototype and test before giving anything away. The game was designed originally without combat, and since then I had planned on getting out a non-combative version and adding combat as an expansion or patch. This isn’t set in stone. Regardless, if it gets added, for those that don’t want combat there would always be the option to disable it.
 
==Will there be mac/linux support?==
I’d love to support more platforms, but I can’t promise anything. I wrote the code to make this easy, but system interfaces (disc i/o, input, graphics, etc) need implementations per platform. I’m just one guy, so my first priority is to get the game finished. If the game does well I have ideas for expansions, and I could probably be convinced to extend the engine for multi-platform support. I know that no one likes a later release date for their platform of choice. Sorry.
 
==What engine was used to make this game?==
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.
 
==Why isn’t this on Steam Greenlight and/or Kickstarter?==
Shining Rock wanted the game to be fairly polished before showing it off to a large group of people, and he wanted something concrete to show before asking for any sort of crowd-sourcing. He has been thinking about these things and how/when/if they’ll be done.
 
 
== Can I be an alpha/beta tester, where the heck are the alpha/beta builds? ==
Again, before letting people play, he wants the game to be polished. He will certainly have some sort of demo build or beta program before release. The code is in flux and he does not want to give false impressions and set biases based on really early impressions of the game play – it might change.

Revision as of 18:20, 26 March 2013

What is Banished

Main article: Banished

Will the game have combat

Eventually? I don’t want to give much away as combat is just a design on paper and I’d want to prototype and test before giving anything away. The game was designed originally without combat, and since then I had planned on getting out a non-combative version and adding combat as an expansion or patch. This isn’t set in stone. Regardless, if it gets added, for those that don’t want combat there would always be the option to disable it.

Will there be mac/linux support?

I’d love to support more platforms, but I can’t promise anything. I wrote the code to make this easy, but system interfaces (disc i/o, input, graphics, etc) need implementations per platform. I’m just one guy, so my first priority is to get the game finished. If the game does well I have ideas for expansions, and I could probably be convinced to extend the engine for multi-platform support. I know that no one likes a later release date for their platform of choice. Sorry.

What engine was used to make this game?

None, it’s Shining Rock Software's own engine written from scratch using C++.

Why isn’t this on Steam Greenlight and/or Kickstarter?

Shining Rock wanted the game to be fairly polished before showing it off to a large group of people, and he wanted something concrete to show before asking for any sort of crowd-sourcing. He has been thinking about these things and how/when/if they’ll be done.


Can I be an alpha/beta tester, where the heck are the alpha/beta builds?

Again, before letting people play, he wants the game to be polished. He will certainly have some sort of demo build or beta program before release. The code is in flux and he does not want to give false impressions and set biases based on really early impressions of the game play – it might change.

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