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{{main|Banished}}
{{main|Banished}}


==Will the game have combat==
==Where can I buy Banished?==
Eventually?  I don’t want to give much away as combat is just a design on paper and I’d want to prototype and test before giving anything away. The game was designed originally without combat, and since then I had planned on getting out a non-combative version and adding combat as an expansion or patch. This isn’t set in stone. Regardless, if it gets added, for those that don’t want combat there would always be the option to disable it.
Banished is available for PC only.
* Purchase Banished on the [https://www.humblebundle.com/store/p/banished_storefront Humble Store]
* Purchase Banished directly from [http://www.shiningrocksoftware.com/buy Shining Rock Software]
* Purchase Banished on [http://store.steampowered.com/app/242920 Steam]
* Purchase Banished on [http://www.gog.com/game/banished gog.com]
 
For the technically advanced, it is possible to port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].
 
==How big is the download==
The DRM free version is around 105 megabytes. The Steam version is slightly bigger.


==Will there be mac/linux support?==
==Will there be mac/linux support?==
I’d love to support more platforms, but I can’t promise anything. I wrote the code to make this easy, but system interfaces (disc i/o, input, graphics, etc) need implementations per platform. I’m just one guy, so my first priority is to get the game finished. If the game does well I have ideas for expansions, and I could probably be convinced to extend the engine for multi-platform support. I know that no one likes a later release date for their platform of choice. Sorry.
[[Banished]] will not launch with native support for [[Mac]]/Linux. If the game is successful they will be accommodated for at a later date.
 
For the technically advanced, it is possible to port Banished to Mac and Linux. [[Tutorials/Banished on Mac and Linux|Read our tutorial]].


==What engine was used to make this game?==
==What engine was used to make this game?==
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.
None, it’s [[Shining Rock Software]]'s own engine written from scratch using C++.


==Why isn’t this on Steam Greenlight and/or Kickstarter?==
== How long does it take to build a large town? How large is the map area? ==
Shining Rock wanted the game to be fairly polished before showing it off to a large group of people, and he wanted something concrete to show before asking for any sort of crowd-sourcing. He has been thinking about these things and how/when/if they’ll be done.
In eight hours of play, if no major [[disasters]] occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.
 
==Can you make multiple towns and trade in between them==
Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.
 
== Are there be different area types to play in? ==
I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.
 
== Did Cultures, Stronghold, and Settlers influence the game design? ==
Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.
 
== What sort of disasters can occur? Is there more to it than just city building? ==
You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer [[pest]] infestation, and livestock can develop [[disease]]s. I plan on adding [[fire]]s and a few other disasters as well.
 
== Do people get better at their jobs over time ==
The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.
 
However there is [[education]] in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as [[teacher]]s and [[doctor]]s, their work will be completed faster.  By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.
 
== What are the hardware requirements for the game? ==
Minimum:
* OS: XP SP3 / Vista / Windows 7 / Windows 8
* Processor: 2 GHz Dual Core processor
* Memory: 512 MB RAM
* Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)
* DirectX: Version 9.0c
* Hard Drive: 150 MB available space
* Sound Card: Any
 
Recommended:
* OS: Windows 7 / Windows 8
* Processor: 2 GHz Dual Core processor (or greater)
* Memory: 512 MB RAM
* Graphics: 512 MB DirectX 10 compatible card
* DirectX: Version 11
* Hard Drive: 150 MB available space
* Sound Card: Any
 
== Are there be goals to reach while building a town or is the game just an open playground? ==
Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.
 
==Can I mod the game==
A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.
 
== Will there be multiplayer? Can I trade with other players? ==
Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.


==Will there be more features added to Banished in the future?==
{{main|Upcoming features}}


== Can I be an alpha/beta tester, where the heck are the alpha/beta builds? ==
==References==
Again, before letting people play, he wants the game to be polished. He will certainly have some sort of demo build or beta program before release. The code is in flux and he does not want to give false impressions and set biases based on really early impressions of the game play – it might change.
<references/>

Latest revision as of 13:57, 28 February 2014

What is Banished

Main article: Banished

Where can I buy Banished?

Banished is available for PC only.

For the technically advanced, it is possible to port Banished to Mac and Linux. Read our tutorial.

How big is the download

The DRM free version is around 105 megabytes. The Steam version is slightly bigger.

Will there be mac/linux support?

Banished will not launch with native support for Mac/Linux. If the game is successful they will be accommodated for at a later date.

For the technically advanced, it is possible to port Banished to Mac and Linux. Read our tutorial.

What engine was used to make this game?

None, it’s Shining Rock Software's own engine written from scratch using C++.

How long does it take to build a large town? How large is the map area?

In eight hours of play, if no major disasters occur, I generally fill about 1/8 of a map. I haven’t yet built a town large enough to not have room to expand. I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn’t grow anymore. I am experimenting with even larger maps – the performance and memory usage of the maps will determine the largest size.

Can you make multiple towns and trade in between them

Each town is isolated. AI Merchants will occasionally visit your town to trade but otherwise each town must survive on its own.

Are there be different area types to play in?

I plan on having more mountainous play areas where there is less land to settle on. Different climates will also be available for changes in difficulty. I may do a few other landscape types with lakes or oceans but I haven’t fully decided on these yet.

Did Cultures, Stronghold, and Settlers influence the game design?

Believe it or not, I haven’t played any of those. I have played the various versions of Black & White, Anno, Sim City, and Dwarf Fortress. While I wasn’t really thinking about those games while designing nor was I trying to emulate them, they probably had an influence on me.

What sort of disasters can occur? Is there more to it than just city building?

You can lose people from starvation, overpopulation, disease, hypothermia, harsh winters and dry summers, and deaths from working dangerous jobs. Your fields and orchards can suffer pest infestation, and livestock can develop diseases. I plan on adding fires and a few other disasters as well.

Do people get better at their jobs over time

The people don’t get directly better at their jobs because they work them for a long time. I tried this, and while it’s neat simulation for small populations, once the population reaches several hundred it’s not very fun or useful. Micro-managing what job each person is doing, and making sure they are using their skill-set is just tedious. This is especially true when you have to shuffle people among multiple jobs to deal with losses from disasters. There’s enough complexity in the game as it is.

However there is education in the game. After a citizen has undergone a few years of education, any job that they work at will produce more resources. For jobs that don't produce anything, such as teachers and doctors, their work will be completed faster. By keeping a large majority of the population educated you can increase production and have more people on less land. While people aren't happy about switching jobs, they'll still do a good job when they do so.

What are the hardware requirements for the game?

Minimum:

  • OS: XP SP3 / Vista / Windows 7 / Windows 8
  • Processor: 2 GHz Dual Core processor
  • Memory: 512 MB RAM
  • Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)
  • DirectX: Version 9.0c
  • Hard Drive: 150 MB available space
  • Sound Card: Any

Recommended:

  • OS: Windows 7 / Windows 8
  • Processor: 2 GHz Dual Core processor (or greater)
  • Memory: 512 MB RAM
  • Graphics: 512 MB DirectX 10 compatible card
  • DirectX: Version 11
  • Hard Drive: 150 MB available space
  • Sound Card: Any

Are there be goals to reach while building a town or is the game just an open playground?

Both. For those that like trying to meet goals and reach achievements the game will have them. For those that just like free form play you can disable any goals and play as you wish.

Can I mod the game

A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.

Will there be multiplayer? Can I trade with other players?

Banished does not have multiplayer. The code for Banished was not built with multiplayer in mind, so it’s very unlikely that it will be added in the future.

Will there be more features added to Banished in the future?

Main article: Upcoming features

References

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