Map Seeds: Difference between revisions

(Created page with "{{image requested}} Banished '''map seeds''' are values made up of numbers, used as the basis for generating every Banished map. == Map generation == Whenever the game ha...")
 
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[[File:Map dialog.png|thumbnail|right|The ''Map'' dialog, displaying the map's seed: 290.]]
[[Banished]] '''map seeds''' are values made up of numbers, used as the basis for generating every Banished map.
A [[Banished]] '''map seed''' is a number that is used as the basis for generating a Banished map.


== Map generation ==
A map's seed is set when that world is created. By default, Banished uses a random number as the seed, but the player can change it. Create a new world with the exact same terrain as a previous world by reusing that world's seed, or use a known seed to play the same world as another player.
Whenever the game has to generate a new map, it calls upon an algorithm. This algorithm will output a pseudo-random value that is then used to determine what the map will look like. However, the algorithm will always end up with the same value if the starting point (seed) that the algorithm uses is the same number. This is why seeds exist-to easily generate entirely different worlds from a single value.


A map's seed is set when that world is created. By default, it is decided automatically (if so, the game uses the [[wikipedia:System time|system time]] as the seed), but it can also be set manually. Set and reuse a seed to replay that world, or use a known seed to play the same world as another player.
== Determining the seed ==
The seed of the current world can be found in the main menu by clicking the ''Map'' button.


== Determining the seed ==
== Technical details ==
{{empty section}}
Whenever the game has to generate a new map, it calls upon an algorithm. This algorithm uses a pseudo-random number generator to get values for the size and positions of the mountains, lakes, forests and rivers on the map. However, the pseudo-random number generator is - as its name implies - not truly random. Given a particular starting number (the ''seed''), it will always generate the same sequence of numbers, resulting in the exact same map.


== See also ==
== See also ==

Latest revision as of 00:32, 2 March 2014

The Map dialog, displaying the map's seed: 290.

A Banished map seed is a number that is used as the basis for generating a Banished map.

A map's seed is set when that world is created. By default, Banished uses a random number as the seed, but the player can change it. Create a new world with the exact same terrain as a previous world by reusing that world's seed, or use a known seed to play the same world as another player.

Determining the seed

The seed of the current world can be found in the main menu by clicking the Map button.

Technical details

Whenever the game has to generate a new map, it calls upon an algorithm. This algorithm uses a pseudo-random number generator to get values for the size and positions of the mountains, lakes, forests and rivers on the map. However, the pseudo-random number generator is - as its name implies - not truly random. Given a particular starting number (the seed), it will always generate the same sequence of numbers, resulting in the exact same map.

See also

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