Tutorials/Getting Started Guide: Difference between revisions
Mastergalen (talk | contribs) No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
==Difficulty Levels== | ==Difficulty Levels== | ||
* An easy game begins with six families. A large amount of [[clothing]], [[food]], [[firewood]], building materials, and [[tools]] are provided. [[House]]s and [[Storage|storage areas]] are have already been built. [[Seeds]] for fields and [[orchard]]s are available as well as a herd of [[livestock]]." | * An easy game begins with six families. A large amount of [[clothing]], [[food]], [[firewood]], building materials, and [[tools]] are provided. [[House]]s and [[Storage|storage areas]] are have already been built. [[Seeds]] for fields and [[orchard]]s are available as well as a herd of [[livestock]]." | ||
* A moderate game begins with five families, food, firewood, tools, and | * A moderate game begins with five families, food, firewood, tools, and construction materials are provided. A storage barn has been built. Some seeds for fields and orchards are available." | ||
* A hard game begins with four families. A small amount of clothing, food, firewood, and tools are provided. No seeds for farming are available. Note that seeds and livestock | * A hard game begins with four families. A small amount of clothing, food, firewood, and tools are provided. No seeds for farming are available. Note that seeds and livestock will only become available once you build a [[Trading Post]] and trade with a merchant. | ||
==Controls== | ==Controls== | ||
Line 21: | Line 21: | ||
==Placing a building== | ==Placing a building== | ||
Placing a building will leave a footprint where it will be built. To get the townsfolk to start construction, you'll have to collect [[wood]] for the structure and [[stone]] for the foundation. | Placing a building will leave a footprint where it will be built. To get the townsfolk to start construction, you'll have to collect [[wood]] for the structure and [[stone]] for the foundation. | ||
==First Steps== | |||
When you begin a new game, it is important to secure certain resources and buildings within the first year. Depending on the difficulty level, resources can dwindle and cause your citizens to die of hypothermia or starvation. | |||
'''Food''' | |||
* A source of food should be the first building you construct. Starting food stores deplete quickly and can easily lead to mass starvation. The best food buildings are as follows: | |||
* The [[Gatherer's Hut]] produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the [[Herbalist]]. | |||
* The [[Fishing Dock]] can be placed in large streams or lakes. It does not produce as much as Gatherer's Huts but can be placed close to town, allowing faster transit to your town center. | |||
* The [[Hunting Cabin]] is the third viable food option. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a [[Forester's Lodge]], which will also remove stone and iron thus increasing productivity. Hunting is required to make a [[Hide Coat]], a necessity in the early game made by the [[Tailor]] to prevent [[Hypothermia]]. | |||
* Other food sources such as crops, orchards, and livestock are not recommended in the first year as they are time consuming and susceptible to early frost or disease. A combination of [[Gatherer]], [[Fisherman]], and [[Hunter]] are the best for rapid early food production. | |||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 04:23, 1 February 2014
You have been banished from your city... now you must fight to survive
In this game you control a group of exiled travelers who decide to restart their lives in a new land. You'll have to help them survive.
Starting the tutorial
The easiest way to start learning how to play the game is by selecting to play one of the tutorials from the main menu:
- Getting Started - Learn the basics of the game, including camera movement, constructing basic buildings, assigning workers to jobs and starting a new town.
- Survival - Learn to build buildings that produce goods that can increase chances of survival, such as blacksmiths, tailors and foresters.
- Food Production - Learn to produce food from fishing, hunting, gathering, farming, crops, growing fruit trees and raising livestock.
- Trade - Learn how to trade produced goods for new crop seeds, orchard seeds, livestock, food, tools and other resources.
Difficulty Levels
- An easy game begins with six families. A large amount of clothing, food, firewood, building materials, and tools are provided. Houses and storage areas are have already been built. Seeds for fields and orchards are available as well as a herd of livestock."
- A moderate game begins with five families, food, firewood, tools, and construction materials are provided. A storage barn has been built. Some seeds for fields and orchards are available."
- A hard game begins with four families. A small amount of clothing, food, firewood, and tools are provided. No seeds for farming are available. Note that seeds and livestock will only become available once you build a Trading Post and trade with a merchant.
Controls
- Main article: Controls
Rotate View Left | Q |
Rotate View Right | E |
Move View Forward | W |
Move View Back | S |
Move View Left | A |
Move View Right | D |
Pitch up | PgUp |
Pitch down | PgDown |
Placing a building
Placing a building will leave a footprint where it will be built. To get the townsfolk to start construction, you'll have to collect wood for the structure and stone for the foundation.
First Steps
When you begin a new game, it is important to secure certain resources and buildings within the first year. Depending on the difficulty level, resources can dwindle and cause your citizens to die of hypothermia or starvation.
Food
- A source of food should be the first building you construct. Starting food stores deplete quickly and can easily lead to mass starvation. The best food buildings are as follows:
- The Gatherer's Hut produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the Herbalist.
- The Fishing Dock can be placed in large streams or lakes. It does not produce as much as Gatherer's Huts but can be placed close to town, allowing faster transit to your town center.
- The Hunting Cabin is the third viable food option. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a Forester's Lodge, which will also remove stone and iron thus increasing productivity. Hunting is required to make a Hide Coat, a necessity in the early game made by the Tailor to prevent Hypothermia.
- Other food sources such as crops, orchards, and livestock are not recommended in the first year as they are time consuming and susceptible to early frost or disease. A combination of Gatherer, Fisherman, and Hunter are the best for rapid early food production.
Retrieved from ‘http://banished-wiki.com/w/index.php?title=Tutorials/Getting_Started_Guide&oldid=2004’
Cookies help us deliver our services. By using our services, you agree to our use of cookies.