Citizens

Revision as of 07:22, 21 February 2014 by Nathanhegroes (talk | contribs)
This article is a stub. You can help us by expanding it
Display when selecting a citizen.

Citizen is a general term used to describe the inhabitants of Banished. The player will be working hard to protect and provide for their citizens from the harshness of their surroundings.

A citizen's happiness and health is directly linked to how they are treated and how well they are provided for, the more their needs are met the happier and healthier they will be, keep them all happy and watch your settlement thrive and grow. Citizens require houses to live in your settlement.

When selected the player is given an overview of the citizen, their Name, Gender, Age, Job, Clothing, Education, Health and Happiness. The player can also quickly check what the selected citizen has in their inventory as well as give them commands and see what they are currently doing or choose to follow them with the Follow mode.[1]

Professions

There are a multitude of Professions available for citizens. The player can control the number of citizens in each line of work with the Town Hall or by using the Professions interface. Citizens with no profession will automatically become Laborers, which meet the demand for labor.

List of Professions

Professions

Health

A healthy town has a variety of foods and an ample supply of medicinal herbs harvested by a herbalist. Health is essential to the prevention of disease outbreaks. When diseases do occur, hospitals can be used to keep disease from spreading amd reducing the chance of death.

Happiness

A Fisherman as seen with the Follow Mode.

Happiness affects productivity. An unhappy population will idle frequently, decreasing overall production. Some structures increase happiness, such as Markets, Wells, Taverns, Trading Posts, Cemetaries and Chapels. Industrial structures such as Mines and Quarries will decrease the happiness of those who live nearby. Births and marriages increase happiness, while deaths, sickness, starvation and freezing will decrease it.

A citizens happiness depends on how well they have been provided for. If they are clothed well and have food they will be happy. There are however, many factors that can affect happiness, such as a death in the family will cause a citizen's happiness to decrease for a few years but living by a graveyard will increase the happiness of those that live nearby[2].

References

Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Need wiki hosting?

Do you need a wiki for your Minecraft mod/gaming wiki? We'll host it for free! Contact us.

Other wikis

Indie-game wikis
Powered by Indie Wikis