Tutorials/Getting Started Guide: Difference between revisions

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==First Steps==
==First Steps==
When you begin a new game, it is important to secure certain resources and buildings within the first year. Depending on the difficulty level, resources can dwindle and cause your citizens to die of hypothermia or starvation.
When you begin a new game, it is important to secure certain resources and buildings within the first year. Depending on the difficulty level, resources can dwindle quickly and cause your citizens to die of hypothermia or starvation.


'''Food'''
==Food==
* A source of food should be the first building you construct. Starting food stores deplete quickly and can easily lead to mass starvation. The best food buildings are as follows:
* A source of food should be the first building you construct. Starting food stores deplete quickly and can easily lead to mass starvation. The best food buildings are as follows:
* The [[Gatherer's Hut]] produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the [[Herbalist]].
* The [[Gatherer's Hut]] produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the [[Herbalist]].
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* The [[Hunting Cabin]] is the third viable food option. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a [[Forester's Lodge]], which will also remove stone and iron thus increasing productivity. Hunting is required to make a [[Hide Coat]], a necessity in the early game made by the [[Tailor]] to prevent [[Hypothermia]].
* The [[Hunting Cabin]] is the third viable food option. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a [[Forester's Lodge]], which will also remove stone and iron thus increasing productivity. Hunting is required to make a [[Hide Coat]], a necessity in the early game made by the [[Tailor]] to prevent [[Hypothermia]].
* Other food sources such as crops, orchards, and livestock are not recommended in the first year as they are time consuming and susceptible to early frost or disease. A combination of [[Gatherer]], [[Fisherman]], and [[Hunter]] are the best for rapid early food production.
* Other food sources such as crops, orchards, and livestock are not recommended in the first year as they are time consuming and susceptible to early frost or disease. A combination of [[Gatherer]], [[Fisherman]], and [[Hunter]] are the best for rapid early food production.
==Housing==
* Housing for your starting families should ideally be built by the first winter to prevent citizens dying from hypothermia.
* A [[Wood House]] for each family is recommended, ideally placing them near worked buildings. This increases productivity by decreasing the distance a citizen has to walk from their home to their job.
* A [[Stone House]] uses a large amount of stone and can be a waste of resources early in the game. They use less firewood in winter, freeing more logs for construction or items like tools. Wooden houses can be upgraded to stone houses after being constructed.


[[Category:Tutorials]]
[[Category:Tutorials]]

Revision as of 04:31, 1 February 2014

You have been banished from your city... now you must fight to survive

In this game you control a group of exiled travelers who decide to restart their lives in a new land. You'll have to help them survive.

Starting the tutorial

The easiest way to start learning how to play the game is by selecting to play one of the tutorials from the main menu:

  • Getting Started - Learn the basics of the game, including camera movement, constructing basic buildings, assigning workers to jobs and starting a new town.
  • Survival - Learn to build buildings that produce goods that can increase chances of survival, such as blacksmiths, tailors and foresters.
  • Food Production - Learn to produce food from fishing, hunting, gathering, farming, crops, growing fruit trees and raising livestock.
  • Trade - Learn how to trade produced goods for new crop seeds, orchard seeds, livestock, food, tools and other resources.

Difficulty Levels

  • An easy game begins with six families. A large amount of clothing, food, firewood, building materials, and tools are provided. Houses and storage areas are have already been built. Seeds for fields and orchards are available as well as a herd of livestock."
  • A moderate game begins with five families, food, firewood, tools, and construction materials are provided. A storage barn has been built. Some seeds for fields and orchards are available."
  • A hard game begins with four families. A small amount of clothing, food, firewood, and tools are provided. No seeds for farming are available. Note that seeds and livestock will only become available once you build a Trading Post and trade with a merchant.

Controls

Main article: Controls
Rotate View Left Q
Rotate View Right E
Move View Forward W
Move View Back S
Move View Left A
Move View Right D
Pitch up PgUp
Pitch down PgDown


Placing a building

Placing a building will leave a footprint where it will be built. To get the townsfolk to start construction, you'll have to collect wood for the structure and stone for the foundation.

First Steps

When you begin a new game, it is important to secure certain resources and buildings within the first year. Depending on the difficulty level, resources can dwindle quickly and cause your citizens to die of hypothermia or starvation.

Food

  • A source of food should be the first building you construct. Starting food stores deplete quickly and can easily lead to mass starvation. The best food buildings are as follows:
  • The Gatherer's Hut produces the largest amount of food both in variety and quantity. They are most productive in thick, mature forests where stone and iron have been removed. They work well with the Herbalist.
  • The Fishing Dock can be placed in large streams or lakes. It does not produce as much as Gatherer's Huts but can be placed close to town, allowing faster transit to your town center.
  • The Hunting Cabin is the third viable food option. Hunting can be done in both forests and open areas, unlike Gathering. This makes it a good option to place near a Forester's Lodge, which will also remove stone and iron thus increasing productivity. Hunting is required to make a Hide Coat, a necessity in the early game made by the Tailor to prevent Hypothermia.
  • Other food sources such as crops, orchards, and livestock are not recommended in the first year as they are time consuming and susceptible to early frost or disease. A combination of Gatherer, Fisherman, and Hunter are the best for rapid early food production.

Housing

  • Housing for your starting families should ideally be built by the first winter to prevent citizens dying from hypothermia.
  • A Wood House for each family is recommended, ideally placing them near worked buildings. This increases productivity by decreasing the distance a citizen has to walk from their home to their job.
  • A Stone House uses a large amount of stone and can be a waste of resources early in the game. They use less firewood in winter, freeing more logs for construction or items like tools. Wooden houses can be upgraded to stone houses after being constructed.
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