Fire: Difference between revisions

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[[File:Ashes.jpg|300px|thumbnail|right|Effects of a fire: Burnt down structures in a town.]]
[[File:Ashes.jpg|300px|thumbnail|right|Effects of a fire: Burnt down structures in a town.]]
'''Fire'''
'''Fire''' is a type of [[Disasters|disaster]] that can threaten the existence of your whole town, if no [[Well|wells]] or nearby [[River|rivers]] or [[Lake|lakes]] are available to put the fire out.
      is a type of disaster that can threaten the existence of your whole town, if no [[well]]s or nearby rivers are available to put the fire out.
 
<br />
 


Fires have been reported to have started in [[housing]], [[Storage Barn]]s, [[market]]s, [[tailor]]s, and [[blacksmith]]s.  Users have reported fires starting in empty houses, in towns with 0 citizens.


==Fire spread==
The spread of fire from building to building may be affected by the following factors.
The spread of fire from building to building may be affected by the following factors.


* '''Spacing''' - Fire will not jump over a certain number of tiles, possibly 5.  It has been reported that fire will jump 4 tiles.  The number of spaces between buildings may decrease the chance fire will jump.
* '''Spacing''' - Fire will not jump over a certain number of tiles, possibly 5 <ref>http://www.reddit.com/r/Banished/comments/1zkzzm/official_fire_prevention_thread/</ref>.  It has been reported that fire will jump 4 tiles.  The number of spaces between buildings may decrease the chance fire will jump.
 
* '''Aspects''' - a building may be more likely to catch fire if it is surrounded on multiple sides by fire.
* '''Aspects''' - a building may be more likely to catch fire if it is surrounded on multiple sides by fire.
* '''Building Materials''' - A wooden building may catch more readily than a stone building.  The anecdotal consensus is strong on this for houses, but less-reported for civic and commercial buildings (for example, wooden tailors vs. stone churches).
* '''Building Materials''' - A wooden building may catch more readily than a stone building.  The anecdotal consensus is strong on this for houses, but less-reported for civic and commercial buildings (for example, wooden tailors vs. stone churches.
 
* '''Building Types''' - Stockpiles, Farms, Orchards, and Pastures might not catch on fire.  Other buildings may catch on fire with equal probability (factoring in building materials), or certain structures may catch on fire more readily.
* '''Building Types''' - Stockpiles, Farms, Orchards, and Pastures might not catch on fire.  Other buildings may catch on fire with equal probability (factoring in building materials), or certain structures may catch on fire more readily.
*  '''Firefighting''' -  Citizens will carry water from [[Well|wells]] and possibly from [[Lake|lakes]] and [[River|rivers]].  This can slow the spread of a fire.  Citizens from different professions have been reported fighting fires.  Using the [[Controls|Increase Priority]] tool to highlight the burning building, the [[Well|well]], or the area adjacent to the fire may be helpful.


<br />
{{Banished}}
Fires have been reported to have started in [[Housing]], and [[Storage Barns]].  It is possible they originate in other structures.
<br />
 
== '''Firefighting''' ==
Citizens will fight the fire, carry water from [[Wells]] and possibly from [[Lakes]] and [[Rivers]].
 
 
 
'''Citizen Firefighters''' - Which citizens bring water to fires? (all citizens, only free workers, only laborers, ?)


 
== References ==
'''Wells''' - Probably keep a fire from spreading.
<references/>
 
'''Proximity to Rivers or Lakes''' - will citizens bring water from these sources?
 
 
'''Prioritizing''' - "Prioritizing" the burning building, or the well itself, or both.
 
 
    '
    '''Other Factors''' - Education? Happiness? Population density?
 
 
Spacing
 
    fire will jump a 3-tile separation. quote
 
    will jump through a 4x orchard from one building to anothe.r quote (this thread)
 
Buffering
 
    in a 2x___ row of houses, 2 unburned houses in a column may prevent spreading, but if one of them catches, the other may catch. quote, with img
 
 
Citizen Firefighters
 
    non-labourers will fight fires. quote
 
 
 
Where Fires Start
 
    houses
    barn quote
 
Which Buildings Burn
 
    to be added
 
Other Factors
 
    to be added
 
{{Banished}}


[[Category:Disasters]]
[[Category:Disasters]]

Latest revision as of 21:59, 16 March 2014

Effects of a fire: Burnt down structures in a town.

Fire is a type of disaster that can threaten the existence of your whole town, if no wells or nearby rivers or lakes are available to put the fire out.

Fires have been reported to have started in housing, Storage Barns, markets, tailors, and blacksmiths. Users have reported fires starting in empty houses, in towns with 0 citizens.

Fire spread

The spread of fire from building to building may be affected by the following factors.

  • Spacing - Fire will not jump over a certain number of tiles, possibly 5 [1]. It has been reported that fire will jump 4 tiles. The number of spaces between buildings may decrease the chance fire will jump.
  • Aspects - a building may be more likely to catch fire if it is surrounded on multiple sides by fire.
  • Building Materials - A wooden building may catch more readily than a stone building. The anecdotal consensus is strong on this for houses, but less-reported for civic and commercial buildings (for example, wooden tailors vs. stone churches).
  • Building Types - Stockpiles, Farms, Orchards, and Pastures might not catch on fire. Other buildings may catch on fire with equal probability (factoring in building materials), or certain structures may catch on fire more readily.
  • Firefighting - Citizens will carry water from wells and possibly from lakes and rivers. This can slow the spread of a fire. Citizens from different professions have been reported fighting fires. Using the Increase Priority tool to highlight the burning building, the well, or the area adjacent to the fire may be helpful.


References

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