Seasons: Difference between revisions
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The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. | The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. <ref>http://www.shiningrocksoftware.com/?p=512</ref> | ||
==== Spring ==== | ==== Spring ==== | ||
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==== Winter ==== | ==== Winter ==== | ||
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing. | [[File:Orchard.jpg|thumb|500px|right|Game during winter.]] | ||
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[Firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing. | |||
==References== | ==References== |
Revision as of 03:22, 23 February 2014
The world follows a season cycle that progressively shifts the importance of resources and drives agriculture. Climate is partially dependent on the season, as is weather, though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. [1]
Contents
Spring
Spring is the start of a new year and when your crop are first planted. Citizens should no longer face hypothermia that they may have in winter.
Summer
During summer, especially later in summer, the amount of stored food will be at its lowest and citizens face starvation.
Autumn
Autumn should be the easiest season. Crop will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested crop and lengthen winter.
Winter
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. Food supplies tend to decrease, and your citizens could freeze to death during the frigid months. Strong stores and production of Firewood is a necessity, as is housing, and will help to prevent hypothermia. Warm clothing keeps your citizens warm longer when they are outside their house, but they will still freeze to death without proper housing.
References
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