Herbalist: Difference between revisions

(old growth forest myth)
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The '''herbalist''' works with [[root]]s to produce cures for various illnesses.
The '''herbalist''' works with [[root]]s to produce cures for various illnesses.


When the Herbalist's Hut is placed and you assign a [[citizen]] to be a Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, and by the herbalist to cure minor [[disease]]s. It seems that the idea of [[Old growth forests]], which are thought to spawn more herbs and other resources, haven't been implemented and that resources such as [[herb]]s spawn depending on the number of mature trees in the area. <ref>http://www.youtube.com/watch?v=WvbaMBm5UzQ</ref> Therefore you may, as of now, place a [[Herbalist]] next to a [[Forester's Lodge]] without the risk of running out of [[herb]]s, as long as you have set the [[Forester's Lodge]] to plant or plant and cut.
When the Herbalist's Hut is placed and you assign a [[citizen]] to be a Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, and by the herbalist to cure minor [[disease]]s. It seems that the idea of [[Forest|ancient forests]], which are thought to spawn more herbs and other resources, haven't been implemented and that resources such as [[herb]]s spawn depending on the number of mature trees in the area. <ref>http://www.youtube.com/watch?v=WvbaMBm5UzQ</ref> Therefore you may, as of now, place a [[Herbalist]] next to a [[Forester's Lodge]] without the risk of running out of [[herb]]s, as long as you have set the [[Forester's Lodge]] to plant or plant and cut.


[[Herb]]s collected by a herbalist can be used by a [[Physician]] to cure [[disease]]s.
[[Herb]]s collected by a herbalist can be used by a [[Physician]] to cure [[disease]]s.
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* 45 [[Build Time]]
* 45 [[Build Time]]
[[File:Herbalist Size.png|300px|thumbnail|left|Herbalist's Hut 6 x 6]]
[[File:Herbalist Size.png|300px|thumbnail|left|Herbalist's Hut 6 x 6]]
{{professions}}
==References==
==References==
<references/>
<references/>
{{professions}}

Revision as of 12:19, 1 February 2014

This article is a stub. You can help us by expanding it
A Herbalist in a forest.
Another Herbalist in the wilderness.

The herbalist works with roots to produce cures for various illnesses.

When the Herbalist's Hut is placed and you assign a citizen to be a Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, and by the herbalist to cure minor diseases. It seems that the idea of ancient forests, which are thought to spawn more herbs and other resources, haven't been implemented and that resources such as herbs spawn depending on the number of mature trees in the area. [1] Therefore you may, as of now, place a Herbalist next to a Forester's Lodge without the risk of running out of herbs, as long as you have set the Forester's Lodge to plant or plant and cut.

Herbs collected by a herbalist can be used by a Physician to cure diseases.

Building cost

Herbalist's Hut 6 x 6


References

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