Currency: Difference between revisions
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Revision as of 10:50, 28 February 2014
Banished doesn't use any type of money for trading, however, each resource has a certain value and can be traded in for others, whichever are offered by a merchant.
Ordering resources increases their base cost by 25%, any values after the comma are truncated.
Resources
Firewood is possibly the most efficient trade good for selling, given that it's an infinite resource with high value.
Resource | Value | Custom order |
---|---|---|
Logs | 2 | 2 |
Firewood | 4 | 5 |
Iron | 5 | 6 |
Wool | 5 | 6 |
Coal | 6 | 7 |
Stone | 7 | 8 |
Leather | 10 | 12 |
Clothing and tools
There is one caveat: Steel tools cost more in production (2 + 5 + 6 = 13), if produced by an uneducated blacksmith.
Resource | Value | Custom order |
---|---|---|
Iron tools | 8 | 10 |
Steel tools | 10 | 12 |
Hide coat | 15 | 18 |
Warm coat | 15 | 18 |
Food and consumables
Ordering food explicitly does not increase the cost, due to the above mentioned rounding.
Resource | Value | Custom order |
---|---|---|
Crops | 1 | 1 |
Fruit | 1 | 1 |
Eggs | 2 | 2 |
Meat | 3 | 3 |
Herbs | 4 | 5 |
Ale | 8 | 10 |
Livestock
Livestock can be purchased from livestock merchants, which is a requirement for pastures.
- Cattle can be bought for 800(?) currency units, and cost 1000, if explicitly ordered.
- Chicken can be bought for 400 currency units, and cost 500, if explicitly ordered.
- Sheep can be bought for 600(?) currency units, and cost 750, if explicitly ordered.
Seeds
Seeds are required to grow crops on crop fields. There is no point in buying each seed more than once. Once purchased, the seeds can be used infinitely. The available seeds can also be checked in the town hall.
- Each type of seed costs 2500 currency units, ordering them from a seed merchant increases the cost to 3125 units.
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