Seasons: Difference between revisions

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[[File:Orchard.jpg|thumb|500px|right]]
The world follows a season cycle that progressively shifts the importance of resources and drives [[farming|agriculture]]. Climate is partially dependent on the season, as is [[weather]], though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year.  <ref>http://www.shiningrocksoftware.com/?p=512</ref>
Seasons are a gameplay feature of Banished, the game will have a season cycle and some aspects of it will only be available during certain seasons.


The temperature for each season varies from year to year, so winters for example can be harsher one year and more forgiving the next.<ref>http://www.shiningrocksoftware.com/?p=512</ref>
== Spring ==
Spring is the start of a new year and when your [[crop]]s are first planted. [[Citizens]] should no longer face hypothermia that they may have in winter.
Snow is still a possibility until Spring begins.


==== Winter ====
== Summer ==
During summer, especially later in summer, the amount of stored food will be at its lowest and [[citizens]] face starvation.


Winter will be the "hardest" season in the game, [[food]] supplies will be harder to come by and your [[citizens]] could freeze to death during the harsh months. Warm [[clothing]] helps your [[citizens]] to spend more time outside during winter and prevent freezing.
== Autumn ==
Autumn should be the easiest season. [[crop]]s will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested [[crop]]s and lengthen winter.


== Winter ==
[[File:Orchard.jpg|thumb|500px|right|Game during winter.]]
Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. [[Food]] supplies tend to decrease, and your [[citizens]] could freeze to death during the frigid months. Strong stores and production of [[firewood]] is a necessity, as is [[housing]], and will help to prevent hypothermia. Warm [[clothing]] keeps your [[citizens]] warm longer when they are outside their house, but they will still freeze to death without proper housing.


== Year ==
A year consists of 12 seasons. Citizens seem to age 5 times per year. On 10x speed a year takes approximately 10 minutes to play without any pauses or changes of speed


==References==
==References==
<references/>
<references/>
{{Banished}}
[[Category:Gameplay]]
[[Category:Environment]]

Latest revision as of 06:05, 24 February 2014

The world follows a season cycle that progressively shifts the importance of resources and drives agriculture. Climate is partially dependent on the season, as is weather, though both have a random aspect. There are 12 seasons: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter. A new year starts when Late Winter ends and Early Spring begins. Citizens appear to age every 2.4 seasons or 5 times a year. [1]

Spring

Spring is the start of a new year and when your crops are first planted. Citizens should no longer face hypothermia that they may have in winter. Snow is still a possibility until Spring begins.

Summer

During summer, especially later in summer, the amount of stored food will be at its lowest and citizens face starvation.

Autumn

Autumn should be the easiest season. crops will be harvested making starvation unlikely and it is still warm enough to avoid hypothermia. However late in Autumn there may be an early frost which will kill any unharvested crops and lengthen winter.

Winter

Game during winter.

Winter is considered to be the harshest season in the game, because of the low temperature and inability to farm. Food supplies tend to decrease, and your citizens could freeze to death during the frigid months. Strong stores and production of firewood is a necessity, as is housing, and will help to prevent hypothermia. Warm clothing keeps your citizens warm longer when they are outside their house, but they will still freeze to death without proper housing.

Year

A year consists of 12 seasons. Citizens seem to age 5 times per year. On 10x speed a year takes approximately 10 minutes to play without any pauses or changes of speed

References

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