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{{main|Hunting}} | {{main|Hunting}} | ||
Hunting can be a quick way of gathering food, which is especially useful in the early stages of the game, however, it is important to note that [[deer]] is a finite [[resources|resource]] and excessive [[hunting]] can degrade the population to such an extent that they become extinct, this will cause the player great problems when feeding their [[citizens]] in the long-run. | Hunting can be a quick way of gathering food, which is especially useful in the early stages of the game, however, it is important to note that [[deer]] is a finite [[resources|resource]] and excessive [[hunting]] can degrade the population to such an extent that they become extinct, this will cause the player great problems when feeding their [[citizens]] in the long-run. | ||
[[File: | [[File:Hunting_Cabin.jpg|thumb|150px|right|[[Hunting]].]] | ||
===[[Fishing]]=== | ===[[Fishing]]=== | ||
{{main|Fishing}} | {{main|Fishing}} | ||
Fishing is a source of [[food]] in [[Banished]]. However, taking [[fish]] faster than they can reproduce will lead to their extinction and can lead to the [[starvation]] of your [[citizens]]<ref>http://www.shiningrocksoftware.com/?page_id=680</ref> | Fishing is a source of [[food]] in [[Banished]]. However, taking [[fish]] faster than they can reproduce will lead to their extinction and can lead to the [[starvation]] of your [[citizens]]<ref>http://www.shiningrocksoftware.com/?page_id=680</ref> | ||
[[File: | [[File:Fishing_dock.jpg|thumb|150px|right|[[Fishing|Fishing Dock]].]] | ||
===[[Gathering]]=== | ===[[Gathering]]=== | ||
{{main|Gatherer}} | {{main|Gatherer}} | ||
Berries and mushrooms can be gathered from those growing wild. The [[ | Berries and mushrooms can be gathered from those growing wild. The [[Gatherer's Shelter]] provides a base for these workers to operate from, increasing their scope of operation. | ||
===[[Trading Post|Trading]]=== | ===[[Trading Post|Trading]]=== | ||
{{main|Trading Post}} | {{main|Trading Post}} | ||
Trading can take place once the player has creating a [[Trading Post]] and are visited by traders. | Trading can take place once the player has creating a [[Trading Post]] and are visited by traders. | ||
[[File: | [[File:Tradingpost.png|thumb|150px|right|A [[Trading Post]].]] | ||
== Food storage == | |||
Small amounts of foodstuffs can be stored in a cart; however, any substantial supply will require the use of a [[Storage Barn]]. Excess from an overloaded barn can be moved to a [[Trading Post]]. Food spoilage is apparently not an issue. | |||
== Reference == | == Reference == |
Latest revision as of 07:20, 2 June 2014
In Banished, food is one of the most important resources, as the player's citizens are under the constant threat of starvation.
Contents
Food Production
There are several methods of producing food.
Farming
- Main article: Farming
Farming can be considered a sustainable method of producing food for your citizens. However, farming has to be planned ahead, as harvesting your first crops after you plant them can take 2-4 years.
Hunting
- Main article: Hunting
Hunting can be a quick way of gathering food, which is especially useful in the early stages of the game, however, it is important to note that deer is a finite resource and excessive hunting can degrade the population to such an extent that they become extinct, this will cause the player great problems when feeding their citizens in the long-run.
Fishing
- Main article: Fishing
Fishing is a source of food in Banished. However, taking fish faster than they can reproduce will lead to their extinction and can lead to the starvation of your citizens[1]
Gathering
- Main article: Gatherer
Berries and mushrooms can be gathered from those growing wild. The Gatherer's Shelter provides a base for these workers to operate from, increasing their scope of operation.
Trading
- Main article: Trading Post
Trading can take place once the player has creating a Trading Post and are visited by traders.
Food storage
Small amounts of foodstuffs can be stored in a cart; however, any substantial supply will require the use of a Storage Barn. Excess from an overloaded barn can be moved to a Trading Post. Food spoilage is apparently not an issue.
Reference
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