Cemetery: Difference between revisions

No edit summary
No edit summary
Line 1: Line 1:
{{structure
{{structure
|imagearea=Cemetery.jpg
|imagearea=Cemetery_img_400.jpg
|imagesize=290px
|type=Happiness
|title=Cemetery
|appearance=1.0.0
}}
}}
When townsfolk die, if there is space in a '''cemetery''' a grave will appear. If a spot is available the family of the person that died won’t be as sad. If there are no cemeteries, they’ll be much sadder for a while, but they’ll head back toward normal [[happiness]] after a few years.<ref>http://www.shiningrocksoftware.com/?p=1474</ref>
When townsfolk die, if there is space in a '''cemetery''' a grave will appear. If a spot is available the family of the person that died won’t be as sad. If there are no cemeteries, they’ll be much sadder for a while, but they’ll head back toward normal [[happiness]] after a few years.<ref>http://www.shiningrocksoftware.com/?p=1474</ref>
Line 11: Line 15:
   
   
Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The citizens don’t want to just tear apart graves so they can build homes and other buildings on top of them. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.
Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The citizens don’t want to just tear apart graves so they can build homes and other buildings on top of them. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.
 
[[File:Cemetery.jpg|thumb|200px|right|A Cemetery in a town.]]
==Building Cost==
==Building Cost==
* 1 [[stone]] per unit area
* 1 [[stone]] per unit area

Revision as of 05:33, 21 February 2014

Cemetery
Cemetery img 400.jpg
Category

Happiness

First Appearance

1.0.0

When townsfolk die, if there is space in a cemetery a grave will appear. If a spot is available the family of the person that died won’t be as sad. If there are no cemeteries, they’ll be much sadder for a while, but they’ll head back toward normal happiness after a few years.[1]

The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.

The player can build a cemetery of variable size anywhere, where it is not obstructed.

Tombstones eventually decay and disappear after a generation or so. This allows reuse of graves. Otherwise, a town would be covered by cemeteries by the time 10 generations go by.

Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The citizens don’t want to just tear apart graves so they can build homes and other buildings on top of them. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.

A Cemetery in a town.

Building Cost

References


Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Need wiki hosting?

Do you need a wiki for your Minecraft mod/gaming wiki? We'll host it for free! Contact us.

Other wikis

Indie-game wikis
Powered by Indie Wikis