Cemetery: Difference between revisions

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When townsfolk die, if there is space in a '''cemetery''' a grave will appear. If a spot is available the family of the person that died won’t be as sad. If there are no cemeteries, they’ll be much sadder for a while, but they’ll head back toward normal [[happiness]] after a few years.<ref>http://www.shiningrocksoftware.com/?p=1474</ref>
A '''cemetery''' reduces the [[happiness]] loss of a dead [[citizen]]'s family. There must be space in at least one cemetery upon death for this effect to be applied. If there are no cemeteries, or if all cemeteries are full, they’ll be much sadder for a while, but they’ll head back toward normal [[happiness]] after a few years.<ref>http://www.shiningrocksoftware.com/?p=1474</ref>
   
   
The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.
The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.


The player can build a cemetery of variable size anywhere, where it is not obstructed.
A cemetery must be built on flat land and must be between 7 and 20 units long in each dimension.
 
Tombstones eventually decay and disappear after approximately a generation, allowing the reuse of cemetery plots.
   
   
Tombstones eventually decay and disappear after a generation or so. This allows reuse of graves. Otherwise, a town would be covered by cemeteries by the time 10 generations go by.
Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.
 
Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The citizens don’t want to just tear apart graves so they can build homes and other buildings on top of them. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.
It is the sixth item in the ''Town Services'' category, accessed via the sixth button on the interface bar. Hotkey: {{key|F6}},{{key|6}}
[[File:Cemetery.jpg|thumb|200px|right|A Cemetery in a town.]]
[[File:Cemetery.jpg|thumb|200px|right|A Cemetery in a town.]]
==Building Cost==
 
* 1 [[stone]] per unit area
====Building Cost====
{{Building cost
|labor = 1/<sub>unit area</sub>
|stone = 1/<sub>unit area</sub>
|layout = Cemetery_Footprint.png
}}


==References==
==References==

Revision as of 08:14, 21 February 2014

Cemetery
Cemetery img 400.jpg
Category

Happiness

First Appearance

1.0.0

A cemetery reduces the happiness loss of a dead citizen's family. There must be space in at least one cemetery upon death for this effect to be applied. If there are no cemeteries, or if all cemeteries are full, they’ll be much sadder for a while, but they’ll head back toward normal happiness after a few years.[1]

The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.

A cemetery must be built on flat land and must be between 7 and 20 units long in each dimension.

Tombstones eventually decay and disappear after approximately a generation, allowing the reuse of cemetery plots.

Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.

It is the sixth item in the Town Services category, accessed via the sixth button on the interface bar. Hotkey: F6,6

A Cemetery in a town.

Building Cost

Footprint
Cemetery Footprint.png
Resource Amount
Labor.png
1/unit area
Stone.png
1/unit area



References


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