Difference between revisions of "Cemetery"

(Building Cost)
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|layout = Cemetery_Footprint.png
|layout = Cemetery_Footprint.png
The minimum area for your graveyard will have to be 7x7. It gives 24 graves.
For each row added to the Width/Length you get 2 more graves. So 7x8/8x7 gives 26 graves and 8x8/7x9/9x7 gives 28 graves, up to a maximum of 76 graves for 20x20.
The more you add the less efficient it becomes. For compression: 20x20 will give you 76 graves, but 9 7x7 graveyards (equals to a 21x21) will give you 218 graves.

Revision as of 21:32, 24 September 2014

Cemetery img 400.jpg

Town Services

First Appearance


A cemetery reduces the happiness loss of a dead citizen's family. There must be space in at least one cemetery upon death for this effect to be applied. If there are no cemeteries, or if all cemeteries are full, they’ll be much sadder for a while, but they’ll head back toward normal happiness after a few years.[1]

The townsfolk like to visit places of interest in their idle time, and the cemetery is one of these. People that live near a cemetery also get a happiness boost.

A cemetery must be built on flat land and must be between 7 and 20 units long in each dimension.

Tombstones eventually decay and disappear after approximately a generation, allowing the reuse of cemetery plots.

Unlike other structures, if you destroy a cemetery, the walls around it will be taken down – but the tombstones won’t disappear. The player has to wait for the natural decay of the tombstones before that space can be utilized for something else.

It is the sixth item in the Town Services category, accessed via the sixth button on the interface bar. Hotkey: F6,6

A Cemetery in a town.

Building Cost

Cemetery Footprint.png
Resource Amount
1/unit area
1/unit area



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