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Based on timing tests in game. |
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==Stone Road== | ==Stone Road== | ||
[[File:PavedRoads.jpg|thumb|200px|Paved cobblestone courtyard.]] | [[File:PavedRoads.jpg|thumb|200px|Paved cobblestone courtyard.]] | ||
'''Stone roads''' use up [[stone]], but allow [[citizens]] to walk | '''Stone roads''' use up [[stone]], but allow [[citizens]] to walk 50% faster than on normal ground. If the road is long or used a lot by your citizens it is a good idea to use a stone road. <ref>http://www.shiningrocksoftware.com/?p=793</ref> | ||
=== Building Cost === | === Building Cost === |
Roads enable your citizens to move faster, making them more efficient.[1] Even dirt roads have some building requirements and may not be built up steep inclines and may instead require a tunnel to allow quick transit.
They do not use up any resources, but provide the least amount of speed boost. Great for low traffic areas that could still use a little speed boost for no cost
Stone roads use up stone, but allow citizens to walk 50% faster than on normal ground. If the road is long or used a lot by your citizens it is a good idea to use a stone road. [2]
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