Difference between revisions of "Road"

m (Updated building type to reflect in-game category.)
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==Dirt Road==
 
==Dirt Road==
They do not use up any resources, but provide the least amount of speed boost.
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They do not use up any resources, but provide the least amount of speed boost. Great for low traffic areas that could still use a little speed boost for no cost
  
 
==Stone Road==
 
==Stone Road==
'''Stone roads''' use up [[stone]], but provide much allow [[citizens]] to walk much faster than on a dirt road.<ref>http://www.shiningrocksoftware.com/?p=793</ref>
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'''Stone roads''' use up [[stone]], but allow [[citizens]] to walk much faster than on a dirt road. If the road is long or used a lot by your citizens it is a good idea to use a stone road. <ref>http://www.shiningrocksoftware.com/?p=793</ref>
  
 
=== Building Cost ===  
 
=== Building Cost ===  

Revision as of 01:55, 23 February 2014

Road
Roaddirt img 400.jpg
Category

Roads and Bridges

First Appearance

1.0.0

Example of a stone road.
Paved cobblestone quart-yard.

Roads enable your citizens to move faster, making them more efficient.[1] Even dirt roads have some building requirements and may not be built up steep inclines and may instead require a tunnel to allow quick transit.

Dirt Road

They do not use up any resources, but provide the least amount of speed boost. Great for low traffic areas that could still use a little speed boost for no cost

Stone Road

Stone roads use up stone, but allow citizens to walk much faster than on a dirt road. If the road is long or used a lot by your citizens it is a good idea to use a stone road. [2]

Building Cost

  • 1 Stone per unit of length

References

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