Creating clothes offers advantages to the player as it allows the citizens to stay outside longer and travel further in winter, thus allowing them to be more productive.
Each time a Tailor works at this building, they will turn input resources into clothing as per the following table. The quantity of resources taken as input, each time the worker crafts, is always the same, but the quantity of clothing produced with those resources depends on the worker's education status.
|Process||Input||Uneducated Worker Output||Trading Value Change (Un-edu.)||Educated Worker Output||Trading Value Change (Edu.)|
|Hide Coats||2×Leather||1×Hide Coat||5 loss||2×Hide Coat||10 profit|
|Wool Coats||2×Wool||1×Wool Coat||5 profit||2×Wool Coat||20 profit|
|Warm Coats||2×Leather + 2×Wool||1×Warm Coat||20 loss||2×WarmCoat||10 profit|