Herbalist: Difference between revisions

m (added as a structure)
m (Categorized)
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|imagearea=Herbalist_img_400.jpg
|imagearea=Herbalist_img_400.jpg
|imagesize=290px
|imagesize=290px
|type = Resource
|type = [[:Category:Resource Production|Resource Production]]
|title = Herbalist
|title = Herbalist
|appearance=1.0.0
|appearance=1.0.0
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{{professions}}
{{professions}}
{{structures}}
{{structures}}
[[Category:Resource Production]]


==References==
==References==
<references/>
<references/>

Revision as of 09:26, 21 February 2014

Herbalist
Herbalist img 400.jpg
Category

Resource Production

First Appearance

1.0.0

Another Herbalist in the wilderness.

The herbalist works with roots to produce cures for various illnesses.

When the Herbalist's Hut is placed and you assign a citizen to be a Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, and by the herbalist to cure minor diseases. It seems that the idea of ancient forests, which are thought to spawn more herbs and other resources, haven't been implemented and that resources such as herbs spawn depending on the number of mature trees in the area. [1] Therefore you may, as of now, place a Herbalist next to a Forester's Lodge without the risk of running out of herbs, as long as you have set the Forester's Lodge to plant or plant and cut.

Herbs collected by a herbalist can be used by a Physician to cure diseases.

The production rate depends on the surrounding tree density and not the age of trees.[2]

Building cost

Footprint
Herbalist Footprint.png
Resource Amount
Labor.png
45
Log.png
30
Stone.png
12




References

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